/* Copyright (c) 2015 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.model; import se.llbit.chunky.resources.Texture; import se.llbit.math.AABB; import se.llbit.math.Ray; public class ChorusFlowerModel { private static AABB[] boxes = {new AABB(0, 1, 2 / 16., 14 / 16., 2 / 16., 14 / 16.), new AABB(2 / 16., 14 / 16., 0, 1, 2 / 16., 14 / 16.), new AABB(2 / 16., 14 / 16., 2 / 16., 14 / 16., 0, 1),}; public static boolean intersect(Ray ray) { boolean hit = false; Texture texture = ray.getBlockData() < 5 ? Texture.chorusFlower : Texture.chorusFlowerDead; ray.t = Double.POSITIVE_INFINITY; for (AABB aabb : boxes) { if (aabb.intersect(ray)) { texture.getColor(ray); ray.t = ray.tNext; hit = true; } } if (hit) { ray.distance += ray.t; ray.o.scaleAdd(ray.t, ray.d); } return hit; } }