/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.model; import se.llbit.chunky.renderer.scene.Scene; import se.llbit.chunky.resources.Texture; import se.llbit.math.Quad; import se.llbit.math.Ray; public class TallGrassModel extends SpriteModel { private static final Texture[] tex = {Texture.deadBush, Texture.tallGrass, Texture.fern}; public static boolean intersect(Ray ray, Scene scene) { boolean hit = false; ray.t = Double.POSITIVE_INFINITY; for (Quad quad : quads) { if (quad.intersect(ray)) { int kind = ray.getBlockData() % 3; float[] color = tex[kind].getColor(ray.u, ray.v); if (color[3] > Ray.EPSILON) { ray.color.set(color); if (kind != 0) { float[] biomeColor = ray.getBiomeGrassColor(scene); ray.color.x *= biomeColor[0]; ray.color.y *= biomeColor[1]; ray.color.z *= biomeColor[2]; } ray.n.set(quad.n); ray.t = ray.tNext; hit = true; } } } if (hit) { ray.distance += ray.t; ray.o.scaleAdd(ray.t, ray.d); } return hit; } }