/* Copyright (c) 2014 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.map; import org.apache.commons.math3.util.FastMath; import se.llbit.chunky.renderer.scene.Scene; import se.llbit.chunky.resources.Texture; import se.llbit.chunky.world.Biomes; import se.llbit.chunky.world.Block; import se.llbit.chunky.world.Chunk; import se.llbit.math.ColorUtil; /** * A layer with block data. * * @author Jesper Öqvist <jesper@llbit.se> */ public class BlockLayer extends AbstractLayer { private final byte[] blocks; private final byte[] biomes; private final int avgColor; /** * Load layer from block data. */ public BlockLayer(byte[] blockData, byte[] chunkBiomes, int layer) { blocks = new byte[Chunk.X_MAX * Chunk.Z_MAX]; biomes = new byte[Chunk.X_MAX * Chunk.Z_MAX]; double[] sum = new double[3]; double[] rgb = new double[3]; for (int x = 0; x < Chunk.X_MAX; ++x) { for (int z = 0; z < Chunk.Z_MAX; ++z) { byte block = blockData[Chunk.chunkIndex(x, layer, z)]; byte biome = chunkBiomes[Chunk.chunkXZIndex(x, z)]; blocks[x * Chunk.Z_MAX + z] = block; biomes[x * Chunk.Z_MAX + z] = block; ColorUtil.getRGBComponents(avgBlockColor(block, biome), rgb); sum[0] += rgb[0]; sum[1] += rgb[1]; sum[2] += rgb[2]; } } sum[0] /= Chunk.X_MAX * Chunk.Z_MAX; sum[1] /= Chunk.X_MAX * Chunk.Z_MAX; sum[2] /= Chunk.X_MAX * Chunk.Z_MAX; avgColor = ColorUtil.getRGB(sum); } /** * Render this layer */ @Override public synchronized void render(MapTile tile) { if (tile.scale == 1) { tile.setPixel(0, 0, getAvgColor()); } else if (tile.scale == 16) { // TODO convert to using pixel array directly. for (int z = 0; z < Chunk.Z_MAX; ++z) { for (int x = 0; x < Chunk.X_MAX; ++x) { byte block = blocks[x * Chunk.Z_MAX + z]; byte biome = biomes[x * Chunk.Z_MAX + z]; tile.setPixel(x, z, avgBlockColor(block, biome)); } } } else if (tile.scale == 16 * 16) { for (int z = 0; z < Chunk.Z_MAX; ++z) { int yp0 = z * 16; for (int x = 0; x < Chunk.X_MAX; ++x) { int xp0 = x * 16; byte block = blocks[x * Chunk.Z_MAX + z]; if (block == Block.AIR_ID) { for (int i = 0; i < 16; ++i) { for (int j = 0; j < 16; ++j) { tile.setPixel(xp0 + j, yp0 + i, 0xFFFFFFFF); } } continue; } switch ((int) block) { case Block.GRASS_ID: case Block.TALLGRASS_ID: case Block.LEAVES_ID: case Block.LEAVES2_ID: case Block.VINES_ID: { Texture tex = Block.get(block).getIcon(); for (int i = 0; i < 16; ++i) { for (int j = 0; j < 16; ++j) { float[] rgb = tex.getColor(j, i); if (rgb[3] != 0) { tile.setPixel(xp0 + j, yp0 + i, getBiomeColor(rgb, block, biomes[x * Chunk.Z_MAX + z])); } else { tile.setPixel(xp0 + j, yp0 + i, 0xFFFFFFFF); } } } break; } default: { int[] tex = Block.get(block).getIcon().getData(); for (int i = 0; i < 16; ++i) { for (int j = 0; j < 16; ++j) { int rgb = tex[i * 16 + j]; if ((rgb & 0xFF000000) != 0) { tile.setPixel(xp0 + j, yp0 + i, rgb); } else { tile.setPixel(xp0 + j, yp0 + i, 0xFFFFFFFF); } } } } } } } } else { throw new Error("Unsupported chunk scale."); } } private int avgBlockColor(byte block, byte biome) { if (block == Block.AIR_ID) { return 0xFFFFFFFF; } else { switch ((int) block) { case Block.GRASS_ID: case Block.TALLGRASS_ID: case Block.LEAVES_ID: case Block.LEAVES2_ID: case Block.VINES_ID: { float[] rgb = Block.get(block).getIcon().getAvgColorLinear(); return getBiomeColor(rgb, block, biome); } default: return Block.get(block).getIcon().getAvgColor(); } } } private int getBiomeColor(float[] rgb, byte block, byte biome) { float[] biomeColor; float alpha = rgb[3]; switch ((int) block) { case Block.GRASS_ID: case Block.TALLGRASS_ID: biomeColor = Biomes.getGrassColorLinear(biome); return ColorUtil.getRGB( (1 - alpha) + alpha * FastMath.pow(rgb[0] * biomeColor[0], Scene.DEFAULT_GAMMA_INV), (1 - alpha) + alpha * FastMath.pow(rgb[1] * biomeColor[1], Scene.DEFAULT_GAMMA_INV), (1 - alpha) + alpha * FastMath.pow(rgb[2] * biomeColor[2], Scene.DEFAULT_GAMMA_INV)); case Block.LEAVES_ID: case Block.LEAVES2_ID: case Block.VINES_ID: biomeColor = Biomes.getFoliageColorLinear(biome); return ColorUtil.getRGB( (1 - alpha) + alpha * FastMath.pow(rgb[0] * biomeColor[0], Scene.DEFAULT_GAMMA_INV), (1 - alpha) + alpha * FastMath.pow(rgb[1] * biomeColor[1], Scene.DEFAULT_GAMMA_INV), (1 - alpha) + alpha * FastMath.pow(rgb[2] * biomeColor[2], Scene.DEFAULT_GAMMA_INV)); default: return ColorUtil.getRGB((1 - alpha) + alpha * FastMath.pow(rgb[0], Scene.DEFAULT_GAMMA_INV), (1 - alpha) + alpha * FastMath.pow(rgb[1], Scene.DEFAULT_GAMMA_INV), (1 - alpha) + alpha * FastMath.pow(rgb[2], Scene.DEFAULT_GAMMA_INV)); } } /** * Render block highlight. */ @Override public synchronized void renderHighlight(MapTile tile, Block hlBlock, int hlColor) { if (blocks == null) { return; } if (tile.scale == 16) { for (int z = 0; z < 16; ++z) { for (int x = 0; x < 16; ++x) { if (hlBlock.id == (0xFF & blocks[x * 16 + z])) { tile.setPixel(x, z, hlColor); } } } } else if (tile.scale > 16) { int blockScale = tile.scale / 16; for (int x = 0; x < 16; ++x) { for (int z = 0; z < 16; ++z) { if (hlBlock.id == (0xFF & blocks[x * 16 + z])) { int xp0 = x * blockScale; int xp1 = xp0 + blockScale; int zp0 = z * blockScale; int zp1 = zp0 + blockScale; for (int j = zp0; j < zp1; ++j) { for (int i = xp0; i < xp1; ++i) { tile.setPixel(i, j, hlColor); } } } } } } } @Override public int getAvgColor() { return avgColor; } }