/* Copyright (c) 2012-2015 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.model; import se.llbit.chunky.resources.Texture; import se.llbit.math.AABB; import se.llbit.math.Ray; public class FenceModel { private static AABB post = new AABB(6 / 16., 10 / 16., 0, 1, 6 / 16., 10 / 16.); private static AABB[][] plank = {{new AABB(7 / 16.0, 9 / 16.0, 6 / 16.0, 9 / 16.0, 0, .4), new AABB(7 / 16.0, 9 / 16.0, 12 / 16.0, 15 / 16.0, 0, .4),}, {new AABB(7 / 16.0, 9 / 16.0, 6 / 16.0, 9 / 16.0, .6, 1), new AABB(7 / 16.0, 9 / 16.0, 12 / 16.0, 15 / 16.0, .6, 1),}, {new AABB(.6, 1, 6 / 16.0, 9 / 16.0, 7 / 16.0, 9 / 16.0), new AABB(.6, 1, 12 / 16.0, 15 / 16.0, 7 / 16.0, 9 / 16.0),}, {new AABB(0, .4, 6 / 16.0, 9 / 16.0, 7 / 16.0, 9 / 16.0), new AABB(0, .4, 12 / 16.0, 15 / 16.0, 7 / 16.0, 9 / 16.0),},}; public static boolean intersect(Ray ray, Texture texture) { boolean hit = false; ray.t = Double.POSITIVE_INFINITY; if (post.intersect(ray)) { texture.getColor(ray); ray.t = ray.tNext; hit = true; } for (int i = 0; i < 4; ++i) { if ((ray.getBlockData() & (1 << i)) != 0) { for (AABB aabb : plank[i]) { if (aabb.intersect(ray)) { texture.getColor(ray); ray.t = ray.tNext; hit = true; } } } } if (hit) { ray.color.w = 1; ray.distance += ray.t; ray.o.scaleAdd(ray.t, ray.d); } return hit; } }