/* Copyright (c) 2014 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.renderer.projection; import java.util.Random; import se.llbit.math.Vector3; /** * Projectors project the view ray using different projection models. */ public interface Projector { /** * @param x pixel X coordinate, where 0 = center and +-0.5 = edges * @param y pixel Y coordinate, where 0 = center and +-0.5 = edges * @param random Random number stream * @param pos will be populated with camera-relative ray origin position * @param direction will be populated with camera-relative ray direction * (not necessarily normalized) */ void apply(double x, double y, Random random, Vector3 pos, Vector3 direction); /** * @param x pixel X coordinate, where 0 = center and +-0.5 = edges * @param y pixel Y coordinate, where 0 = center and +-0.5 = edges * @param pos will be populated with camera-relative ray origin position * @param direction will be populated with camera-relative ray direction * (not necessarily normalized) */ void apply(double x, double y, Vector3 pos, Vector3 direction); double getMinRecommendedFoV(); double getMaxRecommendedFoV(); double getDefaultFoV(); }