/* Copyright (c) 2012-2013 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.model; import se.llbit.chunky.resources.Texture; import se.llbit.math.Ray; /** * Renders furnaces (lit & unlit). * * @author Jesper Öqvist <jesper@llbit.se> */ public class FurnaceModel { private static final int texindices[][] = { // Undirectional. {2, 2, 2, 2, 4, 5}, // Undirectional. {2, 2, 2, 2, 4, 5}, // Facing north. {0, 1, 2, 2, 4, 5}, // Facing south. {1, 0, 2, 2, 4, 5}, // Facing west. {2, 2, 1, 0, 4, 5}, // Facing east. {2, 2, 0, 1, 4, 5}, }; public static boolean intersect(Ray ray, Texture[] texture) { int rot = ray.getBlockData() % 6; return TexturedBlockModel.intersect(ray, texture, texindices[rot]); } }