/* Copyright (c) 2012-2013 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky. If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.chunky.model;
import se.llbit.chunky.resources.Texture;
import se.llbit.math.Ray;
/**
* Renders furnaces (lit & unlit).
*
* @author Jesper Öqvist <jesper@llbit.se>
*/
public class FurnaceModel {
private static final int texindices[][] = {
// Undirectional.
{2, 2, 2, 2, 4, 5},
// Undirectional.
{2, 2, 2, 2, 4, 5},
// Facing north.
{0, 1, 2, 2, 4, 5},
// Facing south.
{1, 0, 2, 2, 4, 5},
// Facing west.
{2, 2, 1, 0, 4, 5},
// Facing east.
{2, 2, 0, 1, 4, 5},
};
public static boolean intersect(Ray ray, Texture[] texture) {
int rot = ray.getBlockData() % 6;
return TexturedBlockModel.intersect(ray, texture, texindices[rot]);
}
}