/* Copyright (c) 2015 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky. If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.chunky.resources;
import se.llbit.math.Vector4;
/**
* Stores additional UV coordinates used for entity textures.
*
* @author Jesper Öqvist <jesper@llbit.se>
*/
public class EntityTexture extends Texture {
// Head layer coordinates.
public final Vector4 headFront = new Vector4();
public final Vector4 headBack = new Vector4();
public final Vector4 headTop = new Vector4();
public final Vector4 headBottom = new Vector4();
public final Vector4 headRight = new Vector4();
public final Vector4 headLeft = new Vector4();
// Hat layer coordinates.
public final Vector4 hatFront = new Vector4();
public final Vector4 hatBack = new Vector4();
public final Vector4 hatTop = new Vector4();
public final Vector4 hatBottom = new Vector4();
public final Vector4 hatRight = new Vector4();
public final Vector4 hatLeft = new Vector4();
public final Vector4 chestFront = new Vector4();
public final Vector4 chestBack = new Vector4();
public final Vector4 chestTop = new Vector4();
public final Vector4 chestBottom = new Vector4();
public final Vector4 chestRight = new Vector4();
public final Vector4 chestLeft = new Vector4();
public final Vector4 rightLegFront = new Vector4();
public final Vector4 rightLegBack = new Vector4();
public final Vector4 rightLegTop = new Vector4();
public final Vector4 rightLegBottom = new Vector4();
public final Vector4 rightLegRight = new Vector4();
public final Vector4 rightLegLeft = new Vector4();
public final Vector4 leftLegFront = new Vector4();
public final Vector4 leftLegBack = new Vector4();
public final Vector4 leftLegTop = new Vector4();
public final Vector4 leftLegBottom = new Vector4();
public final Vector4 leftLegRight = new Vector4();
public final Vector4 leftLegLeft = new Vector4();
public final Vector4 rightArmFront = new Vector4();
public final Vector4 rightArmBack = new Vector4();
public final Vector4 rightArmTop = new Vector4();
public final Vector4 rightArmBottom = new Vector4();
public final Vector4 rightArmRight = new Vector4();
public final Vector4 rightArmLeft = new Vector4();
public final Vector4 leftArmFront = new Vector4();
public final Vector4 leftArmBack = new Vector4();
public final Vector4 leftArmTop = new Vector4();
public final Vector4 leftArmBottom = new Vector4();
public final Vector4 leftArmRight = new Vector4();
public final Vector4 leftArmLeft = new Vector4();
}