/* Copyright (c) 2015 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.resources; import se.llbit.math.Vector4; /** * Stores additional UV coordinates used for entity textures. * * @author Jesper Öqvist <jesper@llbit.se> */ public class EntityTexture extends Texture { // Head layer coordinates. public final Vector4 headFront = new Vector4(); public final Vector4 headBack = new Vector4(); public final Vector4 headTop = new Vector4(); public final Vector4 headBottom = new Vector4(); public final Vector4 headRight = new Vector4(); public final Vector4 headLeft = new Vector4(); // Hat layer coordinates. public final Vector4 hatFront = new Vector4(); public final Vector4 hatBack = new Vector4(); public final Vector4 hatTop = new Vector4(); public final Vector4 hatBottom = new Vector4(); public final Vector4 hatRight = new Vector4(); public final Vector4 hatLeft = new Vector4(); public final Vector4 chestFront = new Vector4(); public final Vector4 chestBack = new Vector4(); public final Vector4 chestTop = new Vector4(); public final Vector4 chestBottom = new Vector4(); public final Vector4 chestRight = new Vector4(); public final Vector4 chestLeft = new Vector4(); public final Vector4 rightLegFront = new Vector4(); public final Vector4 rightLegBack = new Vector4(); public final Vector4 rightLegTop = new Vector4(); public final Vector4 rightLegBottom = new Vector4(); public final Vector4 rightLegRight = new Vector4(); public final Vector4 rightLegLeft = new Vector4(); public final Vector4 leftLegFront = new Vector4(); public final Vector4 leftLegBack = new Vector4(); public final Vector4 leftLegTop = new Vector4(); public final Vector4 leftLegBottom = new Vector4(); public final Vector4 leftLegRight = new Vector4(); public final Vector4 leftLegLeft = new Vector4(); public final Vector4 rightArmFront = new Vector4(); public final Vector4 rightArmBack = new Vector4(); public final Vector4 rightArmTop = new Vector4(); public final Vector4 rightArmBottom = new Vector4(); public final Vector4 rightArmRight = new Vector4(); public final Vector4 rightArmLeft = new Vector4(); public final Vector4 leftArmFront = new Vector4(); public final Vector4 leftArmBack = new Vector4(); public final Vector4 leftArmTop = new Vector4(); public final Vector4 leftArmBottom = new Vector4(); public final Vector4 leftArmRight = new Vector4(); public final Vector4 leftArmLeft = new Vector4(); }