/* Copyright (c) 2013 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.model; import se.llbit.chunky.resources.Texture; import se.llbit.chunky.world.BlockData; import se.llbit.math.AABB; import se.llbit.math.DoubleSidedQuad; import se.llbit.math.Quad; import se.llbit.math.QuickMath; import se.llbit.math.Ray; import se.llbit.math.Vector3; import se.llbit.math.Vector4; /** * Hopper block * * @author Jesper Öqvist <jesper@llbit.se> */ public class HopperModel { private static final AABB[] boxes = new AABB[] { // east new AABB(14 / 16., 1, 10 / 16., 1, 0, 1), // west new AABB(0, 2 / 16., 10 / 16., 1, 0, 1), // north new AABB(2 / 16., 14 / 16., 10 / 16., 1, 0, 2 / 16.), // south new AABB(2 / 16., 14 / 16., 10 / 16., 1, 14 / 16., 1), // center new AABB(4 / 16., 12 / 16., 4 / 16., 10 / 16., 4 / 16., 12 / 16.),}; private static final AABB[] pipe = new AABB[] { // bottom new AABB(6 / 16., 10 / 16., 0, 4 / 16., 6 / 16., 10 / 16.), // bottom new AABB(6 / 16., 10 / 16., 0, 4 / 16., 6 / 16., 10 / 16.), // facing north new AABB(6 / 16., 10 / 16., 4 / 16., 8 / 16., 0, 4 / 16.), // facing south new AABB(6 / 16., 10 / 16., 4 / 16., 8 / 16., 12 / 16., 1), // facing west new AABB(0 / 16., 4 / 16., 4 / 16., 8 / 16., 6 / 16., 10 / 16.), // facing east new AABB(12 / 16., 1, 4 / 16., 8 / 16., 6 / 16., 10 / 16.), // bottom new AABB(6 / 16., 10 / 16., 0, 4 / 16., 6 / 16., 10 / 16.), // bottom new AABB(6 / 16., 10 / 16., 0, 4 / 16., 6 / 16., 10 / 16.),}; private static final Quad bottom = new DoubleSidedQuad(new Vector3(2 / 16., 10 / 16., 2 / 16.), new Vector3(14 / 16., 10 / 16., 2 / 16.), new Vector3(2 / 16., 10 / 16., 14 / 16.), new Vector4(2 / 16., 14 / 16., 2 / 16., 14 / 16.)); public static boolean intersect(Ray ray) { boolean hit = false; ray.t = Double.POSITIVE_INFINITY; for (AABB box : boxes) { if (box.intersect(ray)) { if (ray.n.y > 0) { Texture.hopperInside.getColor(ray); } else { Texture.hopperOutside.getColor(ray); } ray.color.w = 1; ray.t = ray.tNext; hit = true; } } int dir = 7 & (ray.getCurrentData() >> BlockData.OFFSET); if (pipe[dir].intersect(ray)) { if (ray.n.y > 0) { Texture.hopperInside.getColor(ray); } else { Texture.hopperOutside.getColor(ray); } ray.color.w = 1; ray.t = ray.tNext; hit = true; } if (bottom.intersect(ray)) { ray.n.set(bottom.n); ray.n.scale(-QuickMath.signum(ray.d.dot(bottom.n))); if (ray.n.y > 0) { Texture.hopperInside.getColor(ray); } else { Texture.hopperOutside.getColor(ray); } ray.t = ray.tNext; hit = true; } if (hit) { ray.distance += ray.t; ray.o.scaleAdd(ray.t, ray.d); } return hit; } }