/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.model; import se.llbit.chunky.resources.Texture; import se.llbit.math.AABB; import se.llbit.math.Quad; import se.llbit.math.Ray; import se.llbit.math.Vector3; import se.llbit.math.Vector4; public class TripwireHookModel { private static final AABB boxNorth = new AABB(6 / 16., 10 / 16., 1 / 16., 9 / 16., 0, 2 / 16.); private static final AABB[] box = new AABB[4]; private static final Quad[] armQuads = { // north new Quad(new Vector3(9 / 16., 7 / 16., 0), new Vector3(7 / 16., 7 / 16., 0), new Vector3(9 / 16., 9 / 16., 0), new Vector4(9 / 16., 7 / 16., 0, 2 / 16.)), // south new Quad(new Vector3(7 / 16., 7 / 16., .5), new Vector3(9 / 16., 7 / 16., .5), new Vector3(7 / 16., 9 / 16., .5), new Vector4(7 / 16., 9 / 16., 0, 2 / 16.)), // west new Quad(new Vector3(7 / 16., 9 / 16., 0), new Vector3(7 / 16., 7 / 16., 0), new Vector3(7 / 16., 9 / 16., .5), new Vector4(7 / 16., 9 / 16., 0, 7 / 16.)), // east new Quad(new Vector3(9 / 16., 9 / 16., .5), new Vector3(9 / 16., 7 / 16., .5), new Vector3(9 / 16., 9 / 16., 0), new Vector4(9 / 16., 7 / 16., 7 / 16., 0)), // top new Quad(new Vector3(9 / 16., 9 / 16., 0), new Vector3(7 / 16., 9 / 16., 0), new Vector3(9 / 16., 9 / 16., .5), new Vector4(7 / 16., 9 / 16., 0, 7 / 16.)), // bottom new Quad(new Vector3(7 / 16., 7 / 16., 0), new Vector3(9 / 16., 7 / 16., 0), new Vector3(7 / 16., 7 / 16., .5), new Vector4(7 / 16., 9 / 16., 0, 7 / 16.)),}; private static final Quad[] hookQuads = { // north new Quad(new Vector3(9.5 / 16., 7.75 / 16., 6.5 / 16.), new Vector3(6.5 / 16., 7.75 / 16., 6.5 / 16.), new Vector3(9.5 / 16., 8.25 / 16., 6.5 / 16.), new Vector4(11 / 16., 5 / 16., 11 / 16., 13 / 16.)), // south new Quad(new Vector3(6.5 / 16., 7.75 / 16., 9.5 / 16.), new Vector3(9.5 / 16., 7.75 / 16., 9.5 / 16.), new Vector3(6.5 / 16., 8.25 / 16., 9.5 / 16.), new Vector4(5 / 16., 11 / 16., 7 / 16., 9 / 16.)), // west new Quad(new Vector3(6.5 / 16., 8.25 / 16., 6.5 / 16.), new Vector3(6.5 / 16., 7.75 / 16., 6.5 / 16.), new Vector3(6.5 / 16., 8.25 / 16., 9.5 / 16.), new Vector4(5 / 16., 7 / 16., 7 / 16., 13 / 16.)), // east new Quad(new Vector3(9.5 / 16., 8.25 / 16., 9.5 / 16.), new Vector3(9.5 / 16., 7.75 / 16., 9.5 / 16.), new Vector3(9.5 / 16., 8.25 / 16., 6.5 / 16.), new Vector4(11 / 16., 9 / 16., 13 / 16., 7 / 16.)), // top new Quad(new Vector3(9.5 / 16., 8.25 / 16., 6.5 / 16.), new Vector3(6.5 / 16., 8.25 / 16., 6.5 / 16.), new Vector3(9.5 / 16., 8.25 / 16., 9.5 / 16.), new Vector4(5 / 16., 11 / 16., 7 / 16., 13 / 16.)), // bottom new Quad(new Vector3(6.5 / 16., 7.75 / 16., 6.5 / 16.), new Vector3(9.5 / 16., 7.75 / 16., 6.5 / 16.), new Vector3(6.5 / 16., 7.75 / 16., 9.5 / 16.), new Vector4(5 / 16., 11 / 16., 7 / 16., 13 / 16.)),}; private static final Quad[][][] arm = new Quad[4][4][]; private static final Quad[][][] hook = new Quad[4][4][]; static { box[0] = boxNorth; box[1] = box[0].getYRotated(); box[2] = box[1].getYRotated(); box[3] = box[2].getYRotated(); // unarmed arm[0][0] = Model.translate(Model.rotateX(armQuads, -Math.PI / 4), 0, 3.3 / 16., -1.3 / 16.); hook[0][0] = Model.translate(Model.rotateX(hookQuads, Math.PI / 4), 0, 2.3 / 16., -.6 / 16); // armed arm[0][1] = Model.translate(Model.rotateX(armQuads, Math.PI / 25), 0, -2.5 / 16., 0); hook[0][1] = Model.translate(Model.rotateX(hookQuads, Math.PI / 16), 0, -2.3 / 16., 1 / 16.); // tripped arm[0][2] = Model.translate(Model.rotateX(armQuads, Math.PI / 8), 0, -5 / 16., 0); hook[0][2] = Model.translate(hookQuads, 0, -4.1 / 16., 1 / 16.); arm[0][3] = arm[0][2]; hook[0][3] = hook[0][2]; for (int i = 1; i < 4; ++i) { for (int j = 0; j < 4; ++j) { arm[i][j] = Model.rotateY(arm[i - 1][j]); hook[i][j] = Model.rotateY(hook[i - 1][j]); } } } public static boolean intersect(Ray ray) { int data = ray.getBlockData(); int direction = data & 3; boolean hit = false; ray.t = Double.POSITIVE_INFINITY; if (box[direction].intersect(ray)) { ray.t = ray.tNext; Texture.oakPlanks.getColor(ray); ray.color.w = 1; hit = true; } for (Quad quad : arm[direction][data >> 2]) { if (quad.intersect(ray)) { float[] color = Texture.tripwireHook.getColor(ray.u, ray.v); if (color[3] > Ray.EPSILON) { ray.color.set(color); ray.t = ray.tNext; ray.n.set(quad.n); hit = true; } } } for (Quad quad : hook[direction][data >> 2]) { if (quad.intersect(ray)) { float[] color = Texture.tripwireHook.getColor(ray.u, ray.v); if (color[3] > Ray.EPSILON) { ray.color.set(color); ray.t = ray.tNext; ray.n.set(quad.n); hit = true; } } } if (hit) { ray.distance += ray.t; ray.o.scaleAdd(ray.t, ray.d); } return hit; } }