/* Copyright (c) 2013 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky. If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.chunky.resources.texturepack;
import se.llbit.chunky.resources.BitmapImage;
import se.llbit.log.Log;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.util.zip.ZipEntry;
import java.util.zip.ZipFile;
/**
* This class loads textures from a Minecraft resource pack.
* Subclasses of this class are used for loading different kinds of
* textures, e.g. entity textures, simple textures, chest textures etc.
*
* @author Jesper Öqvist <jesper@llbit.se>
*/
public abstract class TextureLoader {
protected TextureLoader() {
}
/**
* Attempt to load a texture from a texture pack.
*
* @param texturePack Reference to the texture pack zip file
* @return <code>true</code> if the texture was successfully loaded
*/
public abstract boolean load(ZipFile texturePack);
/**
* Attempt to load a texture from a PNG image file.
*
* @param file the texture file
* @return <code>true</code> if the texture was successfully loaded
* @throws TextureFormatError
* @throws IOException
*/
public boolean load(File file) throws IOException, TextureFormatError {
FileInputStream in = new FileInputStream(file);
boolean result = load(in);
in.close();
return result;
}
/**
* Attempt to load a texture from a texture pack.
*
* @param file Path of texture in texture pack
* @param texturePack Reference to the texture pack zip file
* @return <code>true</code> if the texture was successfully loaded
*/
protected boolean load(String file, ZipFile texturePack) {
try (InputStream in = texturePack.getInputStream(new ZipEntry(file + ".png"))) {
if (in != null) {
return load(in);
}
} catch (TextureFormatError e) {
Log.info(e.getMessage());
} catch (IOException e) {
// Safe to ignore - will be handled implicitly later.
}
return false;
}
/**
* Load this texture from the terrain spritemap.
*
* @return <code>true</code> if the texture was successfully loaded
*/
public boolean loadFromTerrain(BitmapImage[] terrain) {
return false;
}
protected abstract boolean load(InputStream imageStream) throws IOException, TextureFormatError;
}