/* Copyright (c) 2014 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky. If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.chunky.renderer.projection;
import java.util.Random;
import se.llbit.math.Ray;
import se.llbit.math.Vector3;
/**
* A projector for spherical depth of field.
*/
public class SphericalApertureProjector extends ApertureProjector {
public SphericalApertureProjector(Projector wrapped, double apertureSize,
double subjectDistance) {
super(wrapped, apertureSize, subjectDistance);
}
@Override public void apply(double x, double y, Random random, Vector3 o, Vector3 d) {
wrapped.apply(x, y, random, o, d);
d.scale(subjectDistance);
// find random point in aperture
double rx, ry;
while (true) {
rx = 2 * random.nextDouble() - 1;
ry = 2 * random.nextDouble() - 1;
double s = rx * rx + ry * ry;
if (s > Ray.EPSILON && s <= 1) {
rx *= aperture;
ry *= aperture;
break;
}
}
d.sub(rx, ry, 0);
o.add(rx, ry, 0);
}
}