/* Copyright (c) 2014 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.renderer.projection; import java.util.Random; import se.llbit.math.Ray; import se.llbit.math.Vector3; /** * A projector for spherical depth of field. */ public class SphericalApertureProjector extends ApertureProjector { public SphericalApertureProjector(Projector wrapped, double apertureSize, double subjectDistance) { super(wrapped, apertureSize, subjectDistance); } @Override public void apply(double x, double y, Random random, Vector3 o, Vector3 d) { wrapped.apply(x, y, random, o, d); d.scale(subjectDistance); // find random point in aperture double rx, ry; while (true) { rx = 2 * random.nextDouble() - 1; ry = 2 * random.nextDouble() - 1; double s = rx * rx + ry * ry; if (s > Ray.EPSILON && s <= 1) { rx *= aperture; ry *= aperture; break; } } d.sub(rx, ry, 0); o.add(rx, ry, 0); } }