/* * Copyright (c) 2016 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.renderer; import se.llbit.chunky.renderer.scene.Scene; import se.llbit.chunky.resources.BitmapImage; import se.llbit.util.TaskTracker; import java.util.function.BiConsumer; import java.util.function.Consumer; /** * A renderer renders to a buffered image which is displayed by a render canvas. * * @author Jesper Öqvist <jesper@llbit.se> */ public interface Renderer { void setSceneProvider(SceneProvider sceneProvider); void setCanvas(Repaintable canvas); /** * Instructs the renderer to change its CPU load. */ void setCPULoad(int loadPercent); /** * Instructs the renderer to use the specified number of worker threads. */ void setNumThreads(int numThreads); /** * Set a listener for render completion. * * @param listener a listener which is passed the total rendering * time and average samples per second. */ void setOnRenderCompleted(BiConsumer<Long, Integer> listener); /** * Set a listener for frame completion. * * @param listener a listener which is called when a frame completes * with the current scene and the current samples per pixel. */ void setOnFrameCompleted(BiConsumer<Scene, Integer> listener); void setSnapshotControl(SnapshotControl callback); void setRenderTask(TaskTracker.Task task); void addRenderListener(RenderStatusListener listener); void removeRenderListener(RenderStatusListener listener); void withBufferedImage(Consumer<BitmapImage> bitmap); interface SampleBufferConsumer { void accept(double[] samples, int width, int height); } void addSceneStatusListener(SceneStatusListener listener); void removeSceneStatusListener(SceneStatusListener listener); RenderStatus getRenderStatus(); /** * Start up the renderer. * * <p>This should start all worker threads used by the renderer. */ void start(); /** * Wait for the renderer to terminate. This should only be done * in headless rendering, otherwise the renderer will not automatically * shut down after the render completes. * @throws InterruptedException */ void join() throws InterruptedException; void withSampleBufferProtected(SampleBufferConsumer consumer); /** * Shut down the renderer. * * <p>This should interrupt all worker threads used by the renderer. */ void shutdown(); }