/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky. If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.chunky.model;
import se.llbit.chunky.resources.Texture;
import se.llbit.math.Quad;
import se.llbit.math.Ray;
import se.llbit.math.Vector3;
import se.llbit.math.Vector4;
/**
* A generic block.
*
* @author Jesper Öqvist <jesper@llbit.se>
*/
public class SignPostModel {
// facing south
protected static Quad[] sides = {
// front
new Quad(new Vector3(0, .5, 9 / 16.), new Vector3(1, .5, 9 / 16.),
new Vector3(0, 1, 9 / 16.), new Vector4(2 / 64., 26 / 64., 18 / 32., 30 / 32.)),
// back
new Quad(new Vector3(1, .5, 7 / 16.), new Vector3(0, .5, 7 / 16.),
new Vector3(1, 1, 7 / 16.), new Vector4(28 / 64., 52 / 64., 18 / 32., 30 / 32.)),
// left
new Quad(new Vector3(0, .5, 7 / 16.), new Vector3(0, .5, 9 / 16.),
new Vector3(0, 1, 7 / 16.), new Vector4(0, 2 / 64., 18 / 32., 30 / 32.)),
// right
new Quad(new Vector3(1, .5, 9 / 16.), new Vector3(1, .5, 7 / 16.),
new Vector3(1, 1, 9 / 16.), new Vector4(26 / 64., 28 / 64., 18 / 32., 30 / 32.)),
// top
new Quad(new Vector3(1, 1, 7 / 16.), new Vector3(0, 1, 7 / 16.),
new Vector3(1, 1, 9 / 16.), new Vector4(2 / 64., 26 / 64., 1, 30 / 32.)),
// bottom
new Quad(new Vector3(0, .5, 7 / 16.), new Vector3(1, .5, 7 / 16.),
new Vector3(0, .5, 9 / 16.), new Vector4(26 / 64., 50 / 64., 1, 30 / 32.)),
// post front
new Quad(new Vector3(7 / 16., 0, 9 / 16.), new Vector3(9 / 16., 0, 9 / 16.),
new Vector3(7 / 16., .5, 9 / 16.), new Vector4(2 / 64., 4 / 64., 2 / 32., 16 / 32.)),
// post back
new Quad(new Vector3(9 / 16., 0, 7 / 16.), new Vector3(7 / 16., 0, 7 / 16.),
new Vector3(9 / 16., .5, 7 / 16.), new Vector4(4 / 64., 6 / 64., 2 / 32., 16 / 32.)),
// post left
new Quad(new Vector3(7 / 16., 0, 7 / 16.), new Vector3(7 / 16., 0, 9 / 16.),
new Vector3(7 / 16., .5, 7 / 16.), new Vector4(0, 2 / 64., 2 / 32., 16 / 32.)),
// post right
new Quad(new Vector3(9 / 16., 0, 9 / 16.), new Vector3(9 / 16., 0, 7 / 16.),
new Vector3(9 / 16., .5, 9 / 16.), new Vector4(6 / 64., 8 / 64., 2 / 32., 16 / 32.)),
// post bottom
new Quad(new Vector3(7 / 16., 0, 7 / 16.), new Vector3(9 / 16., 0, 7 / 16.),
new Vector3(7 / 16., 0, 9 / 16.), new Vector4(4 / 64., 6 / 64., 16 / 32., 18 / 32.)),
};
private static final Quad[][] rot = new Quad[16][];
static {
// Rotate the sign post to face the correct direction.
rot[0] = sides;
for (int i = 1; i < 16; ++i) {
rot[i] = Model.rotateY(sides, -i * Math.PI / 8);
}
}
public static boolean intersect(Ray ray) {
boolean hit = false;
int angle = ray.getBlockData() & 0xF;
ray.t = Double.POSITIVE_INFINITY;
for (int i = 0; i < sides.length; ++i) {
Quad side = rot[angle][i];
if (side.intersect(ray)) {
Texture.signPost.getColor(ray);
ray.n.set(side.n);
ray.t = ray.tNext;
hit = true;
}
}
if (hit) {
ray.color.w = 1;
ray.distance += ray.t;
ray.o.scaleAdd(ray.t, ray.d);
}
return hit;
}
}