/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.model; import se.llbit.chunky.resources.Texture; import se.llbit.math.Quad; import se.llbit.math.Ray; import se.llbit.math.Vector3; import se.llbit.math.Vector4; /** * A generic block. * * @author Jesper Öqvist <jesper@llbit.se> */ public class SignPostModel { // facing south protected static Quad[] sides = { // front new Quad(new Vector3(0, .5, 9 / 16.), new Vector3(1, .5, 9 / 16.), new Vector3(0, 1, 9 / 16.), new Vector4(2 / 64., 26 / 64., 18 / 32., 30 / 32.)), // back new Quad(new Vector3(1, .5, 7 / 16.), new Vector3(0, .5, 7 / 16.), new Vector3(1, 1, 7 / 16.), new Vector4(28 / 64., 52 / 64., 18 / 32., 30 / 32.)), // left new Quad(new Vector3(0, .5, 7 / 16.), new Vector3(0, .5, 9 / 16.), new Vector3(0, 1, 7 / 16.), new Vector4(0, 2 / 64., 18 / 32., 30 / 32.)), // right new Quad(new Vector3(1, .5, 9 / 16.), new Vector3(1, .5, 7 / 16.), new Vector3(1, 1, 9 / 16.), new Vector4(26 / 64., 28 / 64., 18 / 32., 30 / 32.)), // top new Quad(new Vector3(1, 1, 7 / 16.), new Vector3(0, 1, 7 / 16.), new Vector3(1, 1, 9 / 16.), new Vector4(2 / 64., 26 / 64., 1, 30 / 32.)), // bottom new Quad(new Vector3(0, .5, 7 / 16.), new Vector3(1, .5, 7 / 16.), new Vector3(0, .5, 9 / 16.), new Vector4(26 / 64., 50 / 64., 1, 30 / 32.)), // post front new Quad(new Vector3(7 / 16., 0, 9 / 16.), new Vector3(9 / 16., 0, 9 / 16.), new Vector3(7 / 16., .5, 9 / 16.), new Vector4(2 / 64., 4 / 64., 2 / 32., 16 / 32.)), // post back new Quad(new Vector3(9 / 16., 0, 7 / 16.), new Vector3(7 / 16., 0, 7 / 16.), new Vector3(9 / 16., .5, 7 / 16.), new Vector4(4 / 64., 6 / 64., 2 / 32., 16 / 32.)), // post left new Quad(new Vector3(7 / 16., 0, 7 / 16.), new Vector3(7 / 16., 0, 9 / 16.), new Vector3(7 / 16., .5, 7 / 16.), new Vector4(0, 2 / 64., 2 / 32., 16 / 32.)), // post right new Quad(new Vector3(9 / 16., 0, 9 / 16.), new Vector3(9 / 16., 0, 7 / 16.), new Vector3(9 / 16., .5, 9 / 16.), new Vector4(6 / 64., 8 / 64., 2 / 32., 16 / 32.)), // post bottom new Quad(new Vector3(7 / 16., 0, 7 / 16.), new Vector3(9 / 16., 0, 7 / 16.), new Vector3(7 / 16., 0, 9 / 16.), new Vector4(4 / 64., 6 / 64., 16 / 32., 18 / 32.)), }; private static final Quad[][] rot = new Quad[16][]; static { // Rotate the sign post to face the correct direction. rot[0] = sides; for (int i = 1; i < 16; ++i) { rot[i] = Model.rotateY(sides, -i * Math.PI / 8); } } public static boolean intersect(Ray ray) { boolean hit = false; int angle = ray.getBlockData() & 0xF; ray.t = Double.POSITIVE_INFINITY; for (int i = 0; i < sides.length; ++i) { Quad side = rot[angle][i]; if (side.intersect(ray)) { Texture.signPost.getColor(ray); ray.n.set(side.n); ray.t = ray.tNext; hit = true; } } if (hit) { ray.color.w = 1; ray.distance += ray.t; ray.o.scaleAdd(ray.t, ray.d); } return hit; } }