/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.model; import se.llbit.chunky.resources.Texture; import se.llbit.math.Quad; import se.llbit.math.Ray; import se.llbit.math.Vector3; import se.llbit.math.Vector4; public class TripwireModel { private static final Quad[] wire = { // north-south new Quad(new Vector3(8.25 / 16, 1 / 16., 1), new Vector3(8.25 / 16, 1 / 16., 0), new Vector3(7.75 / 16, 1 / 16., 1), new Vector4(0, 1, 14 / 16., 1)), // east-west new Quad(new Vector3(1, 1 / 16., 7.75 / 16), new Vector3(0, 1 / 16., 7.75 / 16), new Vector3(1, 1 / 16., 8.25 / 16), new Vector4(0, 1, 14 / 16., 1)),}; public static boolean intersection(Ray ray) { int direction = (ray.getCurrentData() >> 12) & 1; ray.t = Double.POSITIVE_INFINITY; Quad quad = wire[direction]; if (quad.intersect(ray)) { ray.u *= 4; ray.u -= (int) ray.u; float[] color = Texture.tripwire.getColor(ray.u, ray.v); if (color[3] > Ray.EPSILON) { ray.color.set(color); ray.n.set(quad.n); ray.distance += ray.tNext; ray.o.scaleAdd(ray.tNext, ray.d); return true; } } return false; } }