/* Copyright (c) 2013 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.resources.texturepack; import se.llbit.chunky.resources.BitmapImage; import se.llbit.chunky.resources.Texture; import java.io.IOException; import java.io.InputStream; import java.util.zip.ZipFile; /** * A texture indexed by position in Minecraft's old terrain.png. * * <p>This kind of texture has largely become obsolete since all * textures are now stored as individual PNGs. * * @author Jesper Öqvist <jesper@llbit.se> */ public class IndexedTexture extends TextureLoader { private final int index; private final Texture texture; /** * @param index Index of the texture in the terrain file * @param texture The loaded image is written to this texture */ public IndexedTexture(int index, Texture texture) { this.index = index; this.texture = texture; } @Override public boolean loadFromTerrain(BitmapImage[] terrain) { texture.setTexture(terrain[index]); return true; } @Override public boolean load(ZipFile texturePack) { return false; } @Override protected boolean load(InputStream imageStream) throws IOException, TextureFormatError { return false; } }