/* Copyright (c) 2013 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky. If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.chunky.resources.texturepack;
import se.llbit.chunky.resources.BitmapImage;
import se.llbit.chunky.resources.Texture;
import java.io.IOException;
import java.io.InputStream;
import java.util.zip.ZipFile;
/**
* A texture indexed by position in Minecraft's old terrain.png.
*
* <p>This kind of texture has largely become obsolete since all
* textures are now stored as individual PNGs.
*
* @author Jesper Öqvist <jesper@llbit.se>
*/
public class IndexedTexture extends TextureLoader {
private final int index;
private final Texture texture;
/**
* @param index Index of the texture in the terrain file
* @param texture The loaded image is written to this texture
*/
public IndexedTexture(int index, Texture texture) {
this.index = index;
this.texture = texture;
}
@Override public boolean loadFromTerrain(BitmapImage[] terrain) {
texture.setTexture(terrain[index]);
return true;
}
@Override public boolean load(ZipFile texturePack) {
return false;
}
@Override protected boolean load(InputStream imageStream) throws IOException, TextureFormatError {
return false;
}
}