/* Copyright (c) 2012-2016 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.renderer; /** * @author Jesper Öqvist <jesper@llbit.se> */ public interface RenderStatusListener { RenderStatusListener NONE = new RenderStatusListener() { @Override public void setRenderTime(long time) { } @Override public void setSamplesPerSecond(int sps) { } @Override public void setSpp(int spp) { } @Override public void renderStateChanged(RenderMode state) { } }; /** * Update render time status label. * * @param time Total render time in milliseconds */ void setRenderTime(long time); /** * Update samples per second status label. * * @param sps Samples per second */ void setSamplesPerSecond(int sps); /** * Update SPP status label. * * @param spp Samples per pixel */ void setSpp(int spp); /** * Called when the current scene has been saved. */ //void sceneSaved(); /** * Method to notify the render controls dialog that a scene has been loaded. * Causes canvas size to be updated. */ //void sceneLoaded(); /** * Called when the rendering activity has changed state. * * @param state the new rendering state */ void renderStateChanged(RenderMode state); /** Determines if a render dump should be saved after this frame. */ /*default boolean saveRenderDump(Scene scene, int nextSpp) { return nextSpp >= scene.getTargetSpp() || (scene.shouldSaveDumps() && (nextSpp % scene.getDumpFrequency() == 0)); }*/ //TaskTracker taskTracker(); //TaskTracker.Task renderTask(); }