/* * Copyright (c) 2016 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.renderer; import se.llbit.chunky.renderer.scene.Scene; import java.util.function.Consumer; /** * The scene provider is used by the renderer to get the current scene state. * The scene provider modifies it's own scene state, and the renderer should * listen for scene state changes using awaitSceneStateChange() * and pollSceneStateChange(). */ public interface SceneProvider { /** * Blocks until the scene state has changed. * The state change flag is reset after the blocking period. */ ResetReason awaitSceneStateChange() throws InterruptedException; /** * This does not reset the state change flag - awaitSceneStateChange() should * be called to reset the state change flag. * @return {@code true} if the scene state has changed. */ boolean pollSceneStateChange(); /** * Calls the argument function on the scene while holding the scene lock. */ void withSceneProtected(Consumer<Scene> fun); /** * Calls the argument function on the scene while holding the scene lock. */ void withEditSceneProtected(Consumer<Scene> fun); }