package vafusion.inst; import jm.audio.io.*; import jm.audio.synth.*; import jm.music.data.Note; import jm.audio.AudioObject; /** * A basic sine instrument implementation * which changes the decay envelope on each instantiation. * @author Andrew Sorensen and Andrew Brown */ public final class VaryDecaySineInst extends jm.audio.Instrument{ //---------------------------------------------- // Attributes //---------------------------------------------- /** The points to use in the construction of Envelopes */ private EnvPoint[] pointArray = new EnvPoint[10]; /** The number of channels */ private int channels; /** the sample rate passed to the instrument */ private int sampleRate; //---------------------------------------------- // Constructor //---------------------------------------------- /** * Basic default constructor to set an initial * sampling rate. * @param sampleRate */ public VaryDecaySineInst(int sampleRate){ this(sampleRate, 2); } /** * A constructor to set an initial * sampling rate and number of channels. * @param sampleRate */ public VaryDecaySineInst(int sampleRate, int channels){ this.sampleRate = sampleRate; this.channels = channels; EnvPoint[] tempArray = { new EnvPoint((float)0.0, (float)0.0), new EnvPoint((float)0.001, (float)1.0), new EnvPoint((float)0.1, (float)0.5), new EnvPoint((float)(Math.random() * 0.4 + 0.3), (float)0.05), new EnvPoint((float)(Math.random() * 0.3 + 0.7), (float)0.0) }; pointArray = tempArray; } //---------------------------------------------- // Methods //---------------------------------------------- /** * Initialisation method used to build the objects that * this instrument will use */ @Override public void createChain(){ Oscillator wt = new Oscillator(this, Oscillator.SINE_WAVE, this.sampleRate, channels); Envelope env = new Envelope(wt, pointArray); Volume vol = new Volume(env); StereoPan span = new StereoPan(vol); SampleOut sout = new SampleOut( span); } }