/** * Copyright 2010 Neuroph Project http://neuroph.sourceforge.net * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.neuroph.contrib; import org.neuroph.core.Layer; import org.neuroph.core.NeuralNetwork; import org.neuroph.util.ConnectionFactory; import org.neuroph.util.plugins.LabelsPlugin; /** *<pre> * Interactive Activation Controller neural network. * Still under development, at the moment contains hard-coded Jets and Sharks example. * See http://www.itee.uq.edu.au/~cogs2010/cmc/chapters/IAC/ for more info *</pre> * @author Zoran Sevarac <sevarac@gmail.com> */ public class IACNetwork extends NeuralNetwork { private static final long serialVersionUID = 1L; /** Name Gang Age Education Marital Status Occupation Art Jets 40's J.H. Single Pusher Rick Sharks 30's H.S. Divorced Burglar Sam Jets 20's College Single Bookie Ralph Jets 30's J.H. Single Pusher Lance Jets 20's J.H. Married Burglar * */ /** * Constructs a new Interactive Activation Neural Network */ public IACNetwork() { this.createNetwork(); } // creates jets and sharks IAC example private void createNetwork() { // napraviti elegantni api za kreiranje vise layera NeuralNetwork.createLayers(6); // creates 6 empty layers this.addLayer(new Layer()); // Name this.addLayer(new Layer()); // Gang this.addLayer(new Layer()); // Age this.addLayer(new Layer()); // Education this.addLayer(new Layer()); // Marital Status this.addLayer(new Layer()); // Occupation this.addLayer(new Layer()); // Associations LabelsPlugin labels = (LabelsPlugin)this.getPlugin("LabelsPlugin"); Layer layer = this.getLayerAt(0); IACNeuron neuron = new IACNeuron(); labels.setLabel(neuron, "Art"); layer.addNeuron(neuron); neuron = new IACNeuron(); labels.setLabel(neuron, "Rick"); layer.addNeuron(neuron); neuron = new IACNeuron(); labels.setLabel(neuron, "Sam"); layer.addNeuron(neuron); neuron = new IACNeuron(); labels.setLabel(neuron, "Ralph"); layer.addNeuron(neuron); neuron = new IACNeuron(); labels.setLabel(neuron, "Lance"); layer.addNeuron(neuron); ConnectionFactory.fullConnect(layer, -0.3); //---------------------------------------------- layer = this.getLayerAt(1); neuron = new IACNeuron(); labels.setLabel(neuron, "Jets"); layer.addNeuron(neuron); neuron = new IACNeuron(); labels.setLabel(neuron, "Sharks"); layer.addNeuron(neuron); ConnectionFactory.fullConnect(layer, -0.3); //---------------------------------------------- layer = this.getLayerAt(2); neuron = new IACNeuron(); labels.setLabel(neuron, "20's"); layer.addNeuron(neuron); neuron = new IACNeuron(); labels.setLabel(neuron, "30's"); layer.addNeuron(neuron); neuron = new IACNeuron(); labels.setLabel(neuron, "40's"); layer.addNeuron(neuron); ConnectionFactory.fullConnect(layer, -0.3); //---------------------------------------------- layer = this.getLayerAt(3); neuron = new IACNeuron(); labels.setLabel(neuron, "J.H."); layer.addNeuron(neuron); neuron = new IACNeuron(); labels.setLabel(neuron, "H.S."); layer.addNeuron(neuron); neuron = new IACNeuron(); labels.setLabel(neuron, "College"); layer.addNeuron(neuron); ConnectionFactory.fullConnect(layer, -0.3); //---------------------------------------------- layer = this.getLayerAt(4); neuron = new IACNeuron(); labels.setLabel(neuron, "Single"); layer.addNeuron(neuron); neuron = new IACNeuron(); labels.setLabel(neuron, "Married"); layer.addNeuron(neuron); neuron = new IACNeuron(); labels.setLabel(neuron, "Divorced"); layer.addNeuron(neuron); ConnectionFactory.fullConnect(layer, -0.3); //---------------------------------------------- layer = this.getLayerAt(5); neuron = new IACNeuron(); labels.setLabel(neuron, "Pusher"); layer.addNeuron(neuron); neuron = new IACNeuron(); labels.setLabel(neuron, "Burglar"); layer.addNeuron(neuron); neuron = new IACNeuron(); labels.setLabel(neuron, "Bookie"); layer.addNeuron(neuron); ConnectionFactory.fullConnect(layer, -0.3); //---------------------------------------------- layer = this.getLayerAt(6); neuron = new IACNeuron(); // Art Jets 40's J.H. Single Pusher layer.addNeuron(neuron); this.createConnection(neuron, this.getLayerAt(0).getNeuronAt(0), 0.1); // art this.createConnection(neuron, this.getLayerAt(1).getNeuronAt(0), 0.1); // jets this.createConnection(neuron, this.getLayerAt(2).getNeuronAt(2), 0.1); // 40'a this.createConnection(neuron, this.getLayerAt(3).getNeuronAt(0), 0.1); // J.H. this.createConnection(neuron, this.getLayerAt(4).getNeuronAt(0), 0.1); // Single this.createConnection(neuron, this.getLayerAt(5).getNeuronAt(0), 0.1); // Pusher this.createConnection(this.getLayerAt(0).getNeuronAt(0), neuron, 0.1); // art this.createConnection(this.getLayerAt(1).getNeuronAt(0), neuron, 0.1); // jets this.createConnection(this.getLayerAt(2).getNeuronAt(2), neuron, 0.1); // 40'a this.createConnection(this.getLayerAt(3).getNeuronAt(0), neuron, 0.1); // J.H. this.createConnection(this.getLayerAt(4).getNeuronAt(0), neuron, 0.1); // Single this.createConnection(this.getLayerAt(5).getNeuronAt(0), neuron, 0.1); // Pusher neuron = new IACNeuron(); // Rick Sharks 30's H.S. Divorced Burglar layer.addNeuron(neuron); this.createConnection(neuron, this.getLayerAt(0).getNeuronAt(1), 0.1); // Rick this.createConnection(neuron, this.getLayerAt(1).getNeuronAt(1), 0.1); // Sharks this.createConnection(neuron, this.getLayerAt(2).getNeuronAt(1), 0.1); // 30'a this.createConnection(neuron, this.getLayerAt(3).getNeuronAt(1), 0.1); // H.S. this.createConnection(neuron, this.getLayerAt(4).getNeuronAt(2), 0.1); // Divorced this.createConnection(neuron, this.getLayerAt(5).getNeuronAt(1), 0.1); // Burglar this.createConnection(this.getLayerAt(0).getNeuronAt(1), neuron, 0.1); // Rick this.createConnection(this.getLayerAt(1).getNeuronAt(1), neuron, 0.1); // Sharks this.createConnection(this.getLayerAt(2).getNeuronAt(1), neuron, 0.1); // 30'a this.createConnection(this.getLayerAt(3).getNeuronAt(1), neuron, 0.1); // H.S. this.createConnection(this.getLayerAt(4).getNeuronAt(2), neuron, 0.1); // Divorced this.createConnection(this.getLayerAt(5).getNeuronAt(1), neuron, 0.1); // Burglar neuron = new IACNeuron(); // Sam Jets 20's College Single Bookie layer.addNeuron(neuron); this.createConnection(neuron, this.getLayerAt(0).getNeuronAt(2), 0.1); // Sam this.createConnection(neuron, this.getLayerAt(1).getNeuronAt(0), 0.1); // Jets this.createConnection(neuron, this.getLayerAt(2).getNeuronAt(0), 0.1); // 20's this.createConnection(neuron, this.getLayerAt(3).getNeuronAt(2), 0.1); // College this.createConnection(neuron, this.getLayerAt(4).getNeuronAt(0), 0.1); // Single this.createConnection(neuron, this.getLayerAt(5).getNeuronAt(2), 0.1); // Bookie this.createConnection(this.getLayerAt(0).getNeuronAt(2), neuron, 0.1); // Sam this.createConnection(this.getLayerAt(1).getNeuronAt(0), neuron, 0.1); // Jets this.createConnection(this.getLayerAt(2).getNeuronAt(0), neuron, 0.1); // 20's this.createConnection(this.getLayerAt(3).getNeuronAt(2), neuron, 0.1); // College this.createConnection(this.getLayerAt(4).getNeuronAt(0), neuron, 0.1); // Single this.createConnection(this.getLayerAt(5).getNeuronAt(2), neuron, 0.1); // Bookie neuron = new IACNeuron(); // Ralph Jets 30's J.H. Single Pusher layer.addNeuron(neuron); this.createConnection(neuron, this.getLayerAt(0).getNeuronAt(3), 0.1); // Ralph this.createConnection(neuron, this.getLayerAt(1).getNeuronAt(0), 0.1); // Jets this.createConnection(neuron, this.getLayerAt(2).getNeuronAt(1), 0.1); // 30's this.createConnection(neuron, this.getLayerAt(3).getNeuronAt(0), 0.1); // J.H. this.createConnection(neuron, this.getLayerAt(4).getNeuronAt(0), 0.1); // Single this.createConnection(neuron, this.getLayerAt(5).getNeuronAt(0), 0.1); // Pusher this.createConnection(this.getLayerAt(0).getNeuronAt(3), neuron, 0.1); // Ralph this.createConnection(this.getLayerAt(1).getNeuronAt(0), neuron, 0.1); // Jets this.createConnection(this.getLayerAt(2).getNeuronAt(1), neuron, 0.1); // 30's this.createConnection(this.getLayerAt(3).getNeuronAt(0), neuron, 0.1); // J.H. this.createConnection(this.getLayerAt(4).getNeuronAt(0), neuron, 0.1); // Single this.createConnection(this.getLayerAt(5).getNeuronAt(0), neuron, 0.1); // Pusher neuron = new IACNeuron(); // Lance Jets 20's J.H. Married Burglar layer.addNeuron(neuron); this.createConnection(neuron, this.getLayerAt(0).getNeuronAt(4), 0.1); // Lance this.createConnection(neuron, this.getLayerAt(1).getNeuronAt(0), 0.1); // Jets this.createConnection(neuron, this.getLayerAt(2).getNeuronAt(0), 0.1); // 20's this.createConnection(neuron, this.getLayerAt(3).getNeuronAt(0), 0.1); // J.H. this.createConnection(neuron, this.getLayerAt(4).getNeuronAt(1), 0.1); // Married this.createConnection(neuron, this.getLayerAt(5).getNeuronAt(1), 0.1); // Burglar this.createConnection(this.getLayerAt(0).getNeuronAt(4), neuron, 0.1); // Lance this.createConnection(this.getLayerAt(1).getNeuronAt(0), neuron, 0.1); // Jets this.createConnection(this.getLayerAt(2).getNeuronAt(0), neuron, 0.1); // 20's this.createConnection(this.getLayerAt(3).getNeuronAt(0), neuron, 0.1); // J.H. this.createConnection(this.getLayerAt(4).getNeuronAt(1), neuron, 0.1); // Married this.createConnection(this.getLayerAt(5).getNeuronAt(1), neuron, 0.1); // Burglar ConnectionFactory.fullConnect(layer, -0.3); //---------------------------------------------- labels.setLabel(this, "IAC Test"); this.setInputNeurons(this.getLayerAt(0).getNeurons()); // da i ovo setuje input } }