package vafusion.inst; import jm.audio.Instrument; import jm.audio.io.*; import jm.audio.synth.*; import jm.music.data.Note; import jm.audio.AudioObject; /** * A squarewave instrument implementation which includes * a low pass filter that is swept by a cosine wave. * @author Andrew Brown */ public final class LFOFilteredSquareInst extends Instrument{ //---------------------------------------------- // Attributes //---------------------------------------------- private int sampleRate; private int filterCutoff; private int channels; private int modAmount; //---------------------------------------------- // Constructor //---------------------------------------------- /** * Basic default constructor to set an initial sampling rate * @param sampleRate Integer in Hertz */ public LFOFilteredSquareInst(int sampleRate){ this(sampleRate, (int)(sampleRate * 0.2)); } /** * Constructor that sets sample rate and filter cutoff frequency * @param sampleRate The number of samples per second (quality) * @param filterCutoff The frequency in hertz above which overtones are cut */ public LFOFilteredSquareInst(int sampleRate, int filterCutoff){ this(sampleRate, filterCutoff, (int)(filterCutoff * 0.9)); } /** * Constructor that sets sample rate, filter cutoff, and modulation amount * @param sampleRate The number of samples per second (quality) * @param filterCutoff The frequency above which overtones are cut * @param modAmount The filter devation above and below the cutoff */ public LFOFilteredSquareInst(int sampleRate, int filterCutoff, int modAmount){ this(sampleRate, filterCutoff, modAmount, 1); } /** * Constructor that sets all attributes * @param sampleRate The number of samples per second (quality) * @param filterCutoff The frequency above which overtones are cut * @param modAmount The filter devation above and below the cutoff * @param channels 1 for Mono or 2 for Stereo */ public LFOFilteredSquareInst(int sampleRate, int filterCutoff, int modAmount, int channels){ this.sampleRate = sampleRate; this.filterCutoff = filterCutoff; this.modAmount = modAmount; this.channels = channels; } //---------------------------------------------- // Methods //---------------------------------------------- /** * Initialisation method used to build the objects that * this instrument will use and specify thier interconnections. */ @Override public void createChain(){ // oscilators Oscillator osc = new Oscillator(this, Oscillator.SQUARE_WAVE, this.sampleRate, this.channels); Oscillator osc2 = new Oscillator(this, Oscillator.SQUARE_WAVE, this.sampleRate, this.channels); osc2.setFrqRatio((float)1.001); Oscillator osc3 = new Oscillator(this, Oscillator.SQUARE_WAVE, this.sampleRate, this.channels); osc3.setFrqRatio((float)0.999); Add add = new Add(new AudioObject[] {osc, osc2, osc3}); // filter mod Value modfreq = new Value(this, this.sampleRate, this.channels, (float)0.3); Oscillator sineMod = new Oscillator(modfreq, Oscillator.COSINE_WAVE, Oscillator.FREQUENCY); sineMod.setAmp(this.modAmount); // Filter - try changing this to a high pass filter Filter filt = new Filter(new AudioObject[] {add, sineMod}, this.filterCutoff, Filter.LOW_PASS); Envelope env = new Envelope(filt, new double[] {0.0, 0.0, 0.05, 1.0, 0.2, 0.3, 0.8, 0.2, 1.0, 0.0}); Volume vol = new Volume(env); SampleOut sout = new SampleOut(vol); } }