/***********************************************************************
* mt4j Copyright (c) 2008 - 2009, C.Ruff, Fraunhofer-Gesellschaft All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
***********************************************************************/
package org.mt4j.components;
import org.mt4j.util.math.Ray;
/**
* The Class PickInfo. Used for picking a component in a canvas.
* Contains the picking ray and the screen coordiantes of the picking location.
* @author Christopher Ruff
*/
public class PickInfo {
/** The screen x coordinate. */
private float screenXCoordinate;
/** The screen y coordinate. */
private float screenYCoordinate;
/** The original pick ray. */
private Ray originalPickRay;
/**
* Instantiates a new pick info. Used for the pick() method of
* the MTComponent class.
* This class is used to check what
*
* @param screenXCoordinate the screen x coordinate
* @param screenYCoordinate the screen y coordinate
* @param originalPickRay the original pick ray
*/
public PickInfo(float screenXCoordinate, float screenYCoordinate, Ray originalPickRay) {
super();
this.screenXCoordinate = screenXCoordinate;
this.screenYCoordinate = screenYCoordinate;
this.originalPickRay = originalPickRay;
}
/**
* Gets the pick ray.
*
* @return the pick ray
*/
public Ray getPickRay() {
return originalPickRay;
}
/**
* Gets the screen x coordinate.
*
* @return the screen x coordinate
*/
public float getScreenXCoordinate() {
return screenXCoordinate;
}
/**
* Gets the screen y coordinate.
*
* @return the screen y coordinate
*/
public float getScreenYCoordinate() {
return screenYCoordinate;
}
}