/***********************************************************************
* mt4j Copyright (c) 2008 - 2009, C.Ruff, Fraunhofer-Gesellschaft All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
***********************************************************************/
package org.mt4j.input.inputProcessors.componentProcessors.panProcessor;
import org.mt4j.components.interfaces.IMTComponent3D;
import org.mt4j.input.inputData.InputCursor;
import org.mt4j.input.inputProcessors.IInputProcessor;
import org.mt4j.input.inputProcessors.MTGestureEvent;
import org.mt4j.util.camera.Icamera;
import org.mt4j.util.math.Vector3D;
/**
* The Class PanEvent.
* @author Christopher Ruff
*/
public class PanEvent extends MTGestureEvent {
/** The first motion. */
private InputCursor firstMotion;
/** The translation vector. */
private Vector3D translationVector;
/** The camera. */
private Icamera camera;
/**
* Instantiates a new pan event.
*
* @param source the source
* @param id the id
* @param targetComponent the target component
* @param firstFinger the first finger
* @param translationVector the translation vector
* @param camera the camera
*/
public PanEvent(IInputProcessor source, int id, IMTComponent3D targetComponent, InputCursor firstFinger, Vector3D translationVector, Icamera camera) {
super(source, id, targetComponent);
this.firstMotion = firstFinger;
this.translationVector = translationVector;
this.camera = camera;
}
/**
* Gets the first motion.
*
* @return the first motion
*/
public InputCursor getFirstCursor() {
return firstMotion;
}
/**
* Gets the translation vector.
*
* @return the translation vector
*/
public Vector3D getTranslationVector() {
return translationVector;
}
/**
* Gets the camera.
*
* @return the camera
*/
public Icamera getCamera() {
return camera;
}
}