/*********************************************************************** * mt4j Copyright (c) 2008 - 2009, C.Ruff, Fraunhofer-Gesellschaft All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * ***********************************************************************/ package org.mt4j.input.inputProcessors.componentProcessors.panProcessor; import org.mt4j.components.interfaces.IMTComponent3D; import org.mt4j.input.inputData.InputCursor; import org.mt4j.input.inputProcessors.IInputProcessor; import org.mt4j.input.inputProcessors.MTGestureEvent; import org.mt4j.util.camera.Icamera; import org.mt4j.util.math.Vector3D; /** * The Class PanEvent. * @author Christopher Ruff */ public class PanEvent extends MTGestureEvent { /** The first motion. */ private InputCursor firstMotion; /** The translation vector. */ private Vector3D translationVector; /** The camera. */ private Icamera camera; /** * Instantiates a new pan event. * * @param source the source * @param id the id * @param targetComponent the target component * @param firstFinger the first finger * @param translationVector the translation vector * @param camera the camera */ public PanEvent(IInputProcessor source, int id, IMTComponent3D targetComponent, InputCursor firstFinger, Vector3D translationVector, Icamera camera) { super(source, id, targetComponent); this.firstMotion = firstFinger; this.translationVector = translationVector; this.camera = camera; } /** * Gets the first motion. * * @return the first motion */ public InputCursor getFirstCursor() { return firstMotion; } /** * Gets the translation vector. * * @return the translation vector */ public Vector3D getTranslationVector() { return translationVector; } /** * Gets the camera. * * @return the camera */ public Icamera getCamera() { return camera; } }