/***********************************************************************
* mt4j Copyright (c) 2008 - 2009, C.Ruff, Fraunhofer-Gesellschaft All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
***********************************************************************/
package org.mt4j.input.inputProcessors;
import org.mt4j.components.interfaces.IMTComponent3D;
import org.mt4j.input.inputData.MTInputEvent;
/**
* The Class GestureEvent.
* @author Christopher Ruff
*/
public abstract class MTGestureEvent extends MTInputEvent {
/** The id. */
private int id;
/** The target component. */
// private IMTComponent3D targetComponent;
// private InputMotion[] motions;
/** The Constant GESTURE_DETECTED. */
public static final int GESTURE_DETECTED = 0;
/** The Constant GESTURE_UPDATED. */
public static final int GESTURE_UPDATED = 1;
/** The Constant GESTURE_ENDED. */
public static final int GESTURE_ENDED = 2;
/**
* Instantiates a new gesture event.
*
* @param source the source
* @param id the id
* @param targetComponent the target component
*/
public MTGestureEvent(IInputProcessor source, int id, IMTComponent3D targetComponent) {
super(source, targetComponent);
this.id = id;
// this.targetComponent = targetComponent;
}
@Override
public IInputProcessor getSource() {
return (IInputProcessor)super.getSource();
}
/**
* Gets the id.
* <br>Can be a value of:
* <ul>
* <li>GESTURE_DETECTED
* <li>GESTURE_UPDATED
* <li>GESTURE_ENDED
* </ul>
*
* @return the id
*/
public int getId() {
return id;
}
// /**
// * Gets the target component.
// *
// * @return the target component
// */
// public IMTComponent3D getTargetComponent() {
// return targetComponent;
// }
//
// /**
// * Sets the target component.
// *
// * @param targetComponent the new target component
// */
// public void setTargetComponent(IMTComponent3D targetComponent) {
// this.targetComponent = targetComponent;
// }
/**
* Sets the id.
*
* @param id the new id
*/
public void setId(int id) {
this.id = id;
}
// public InputMotion[] getMotions() {
// return this.motions;
// }
}