/***********************************************************************
* mt4j Copyright (c) 2008 - 2009, C.Ruff, Fraunhofer-Gesellschaft All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
***********************************************************************/
package org.mt4j.input.inputProcessors.componentProcessors.dragProcessor;
import org.mt4j.components.interfaces.IMTComponent3D;
import org.mt4j.input.inputData.InputCursor;
import org.mt4j.input.inputProcessors.IInputProcessor;
import org.mt4j.input.inputProcessors.MTGestureEvent;
import org.mt4j.util.math.Vector3D;
/**
* The Class DragEvent.
* @author Christopher Ruff
*/
public class DragEvent extends MTGestureEvent {
/** The drag cursor. */
private InputCursor dragCursor;
/** The from. */
private Vector3D from;
/** The to. */
private Vector3D to;
/** The translation vect. */
private Vector3D translationVect;
/**
* Instantiates a new drag event.
*
* @param source the source
* @param id the id
* @param targetComponent the target component
* @param dragCursor the drag cursor
* @param from the from
* @param to the to
*/
public DragEvent(IInputProcessor source, int id, IMTComponent3D targetComponent, InputCursor dragCursor, Vector3D from, Vector3D to) {
super(source, id, targetComponent);
this.dragCursor = dragCursor;
this.from = from;
this.to = to;
this.translationVect = to.getSubtracted(from);
}
/**
* Gets the drag cursor.
*
* @return the drag cursor
*/
public InputCursor getDragCursor() {
return dragCursor;
}
/**
* Gets the from.
*
* @return the from
*/
public Vector3D getFrom() {
return from;
}
/**
* Gets the to.
*
* @return the to
*/
public Vector3D getTo() {
return to;
}
/**
* Gets the translation vect.
*
* @return the translation vect
*/
public Vector3D getTranslationVect() {
return translationVect;
}
}