/*********************************************************************** * mt4j Copyright (c) 2008 - 2009, C.Ruff, Fraunhofer-Gesellschaft All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * ***********************************************************************/ package org.mt4j.input.inputProcessors.componentProcessors.dragProcessor; import org.mt4j.components.interfaces.IMTComponent3D; import org.mt4j.input.inputData.InputCursor; import org.mt4j.input.inputProcessors.IInputProcessor; import org.mt4j.input.inputProcessors.MTGestureEvent; import org.mt4j.util.math.Vector3D; /** * The Class DragEvent. * @author Christopher Ruff */ public class DragEvent extends MTGestureEvent { /** The drag cursor. */ private InputCursor dragCursor; /** The from. */ private Vector3D from; /** The to. */ private Vector3D to; /** The translation vect. */ private Vector3D translationVect; /** * Instantiates a new drag event. * * @param source the source * @param id the id * @param targetComponent the target component * @param dragCursor the drag cursor * @param from the from * @param to the to */ public DragEvent(IInputProcessor source, int id, IMTComponent3D targetComponent, InputCursor dragCursor, Vector3D from, Vector3D to) { super(source, id, targetComponent); this.dragCursor = dragCursor; this.from = from; this.to = to; this.translationVect = to.getSubtracted(from); } /** * Gets the drag cursor. * * @return the drag cursor */ public InputCursor getDragCursor() { return dragCursor; } /** * Gets the from. * * @return the from */ public Vector3D getFrom() { return from; } /** * Gets the to. * * @return the to */ public Vector3D getTo() { return to; } /** * Gets the translation vect. * * @return the translation vect */ public Vector3D getTranslationVect() { return translationVect; } }