package vafusion.inst; import jm.audio.Instrument; import jm.audio.io.*; import jm.audio.synth.*; import jm.music.data.Note; import jm.audio.AudioObject; /** * A sawtooth waveform instrument implementation * which iincludes a low pass filter that is swept by * a three filters - two forming a band pass anf * one as the low pass. * @author Andrew Brown */ public final class ResSawInst extends Instrument{ //---------------------------------------------- // Attributes //---------------------------------------------- private int sampleRate; private int filterCutoff; private int channels; //---------------------------------------------- // Constructor //---------------------------------------------- /** * Basic default constructor to set an initial * sampling rate * @param sampleRate */ public ResSawInst(int sampleRate){ this(sampleRate, 2500, 1); } /** * Constructor that sets sample rate and filter cutoff * @param sampleRate The number of samples per second (quality) * @param filterCutoff The frequency above which overtones are cut */ public ResSawInst(int sampleRate, int filterCutoff){ this(sampleRate, filterCutoff, 1); } /** * Constructor that sets sample rate , cutoff and channels * @param sampleRate The number of samples per second (quality) * @param filterCutoff The frequency above which overtones are cut * @param channels 1 for Mono or 2 for Stereo */ public ResSawInst(int sampleRate, int filterCutoff, int channels){ this.sampleRate = sampleRate; this.filterCutoff = filterCutoff; this.channels = channels; } //---------------------------------------------- // Methods //---------------------------------------------- /** * Initialisation method used to build the objects that * this instrument will use and specify thier interconnections. */ @Override public void createChain(){ // filter mod source 1 Value modfreq = new Value(this, this.sampleRate, this.channels, (float)0.5); Oscillator sineMod = new Oscillator(modfreq, Oscillator.COSINE_WAVE, Oscillator.FREQUENCY); Splitter lfo = new Splitter(sineMod); sineMod.setAmp((float) 2000.0); Oscillator wt = new Oscillator(this, Oscillator.SAWTOOTH_WAVE, this.sampleRate, this.channels); Filter filt = new Filter(new AudioObject[] {wt, lfo}, this.filterCutoff, Filter.LOW_PASS); // filter mod source 2 Filter filt2 = new Filter(new AudioObject[] {filt, lfo}, this.filterCutoff, Filter.HIGH_PASS); Volume vol2 = new Volume(filt2, (float)10.0); // amount of resonance // filter mod source 3 Oscillator wt3 = new Oscillator(this, Oscillator.SAWTOOTH_WAVE, this.sampleRate, this.channels); Filter filt3 = new Filter(new AudioObject[] {wt3, lfo}, this.filterCutoff, Filter.LOW_PASS); Volume vol3 = new Volume(filt3); // add and pocess everythning Add add = new Add(new AudioObject[] {vol2, vol3}); Envelope env = new Envelope(add, new double[] {0.0, 0.0, 0.05, 1.0, 0.2, 0.4, 0.8, 0.3, 1.0, 0.0}); StereoPan span = new StereoPan(env); SampleOut sout = new SampleOut(span); } }