package vafusion.inst; import jm.audio.Instrument; import jm.audio.io.*; import jm.audio.synth.*; import jm.music.data.Note; import jm.audio.AudioObject; /** * A basic triangle wave instrument implementation * which implements envelope and volume control * @author Andrew Brown and Andrew Sorensen */ public final class TriangleRepeatInst extends Instrument{ //---------------------------------------------- // Attributes //---------------------------------------------- /** The points to use in the construction of Envelopes */ private EnvPoint[] pointArray = new EnvPoint[10]; private int sampleRate; //---------------------------------------------- // Constructor //---------------------------------------------- /** * Basic default constructor to set an initial * sampling rate and buffersize in addition * to the neccessary frequency relationships * and volumes for each frequency to be added * the instrument * @param sampleRate * @param buffersize * @param frequencies the relative freqencies to use * @param volumes the volumes to use for the frequencies */ public TriangleRepeatInst(int sampleRate){ this.sampleRate = sampleRate; EnvPoint[] tempArray = { new EnvPoint((float)0.0, (float)0.0), new EnvPoint((float)0.02, (float)1.0), new EnvPoint((float)0.15, (float)0.6), new EnvPoint((float)0.95, (float)0.2), new EnvPoint((float)1.0, (float)0.0) }; pointArray = tempArray; } //---------------------------------------------- // Methods //---------------------------------------------- /** * Initialisation method used to build the objects that * this instrument will use */ @Override public void createChain(){ Oscillator wt = new Oscillator(this, Oscillator.TRIANGLE_WAVE, this.sampleRate, 1); Envelope env = new Envelope(wt, pointArray); Volume vol = new Volume(env); Delay delay = new Delay(vol, 4000); AudioObject[] sources = {vol, delay}; Add add = new Add(sources); SampleOut sout = new SampleOut(add); } }