package vafusion.inst; import jm.audio.Instrument; import jm.audio.io.*; import jm.audio.synth.*; import jm.music.data.Note; import jm.audio.AudioObject; /** * A basic square wave instrument implementation * which implements envelope , pan, and volume control * @author Andrew Brown and Andrew Sorensen */ public final class SquareLPFInst extends Instrument{ //---------------------------------------------- // Attributes //---------------------------------------------- /** The points to use in the construction of Envelopes */ private EnvPoint[] pointArray = new EnvPoint[10]; private int sampleRate; private int cutoff; //---------------------------------------------- // Constructor //---------------------------------------------- /** * Basic default constructor to set an initial * sampling rate. * @param sampleRate */ public SquareLPFInst(int sampleRate){ this(sampleRate, 500); } /** * Basic default constructor to set an initial * sampling rate. * @param sampleRate *@param cuttoff Filter cuttoff frequency in hertz */ public SquareLPFInst(int sampleRate, int cutoff){ this.sampleRate = sampleRate; this.cutoff = cutoff; EnvPoint[] tempArray = { new EnvPoint((float)0.0, (float)0.0), new EnvPoint((float)0.02, (float)1.0), new EnvPoint((float)0.15, (float)0.6), new EnvPoint((float)0.95, (float)0.4), new EnvPoint((float)1.0, (float)0.0) }; pointArray = tempArray; } //---------------------------------------------- // Methods //---------------------------------------------- /** * Initialisation method used to build the objects that * this instrument will use */ @Override public void createChain(){ Oscillator wt = new Oscillator(this, Oscillator.SQUARE_WAVE, this.sampleRate, 2); Filter filt = new Filter(wt, cutoff, Filter.LOW_PASS); Envelope env = new Envelope(filt, pointArray); Volume vol = new Volume(env); StereoPan span = new StereoPan(vol); SampleOut sout = new SampleOut(span); } }