package vafusion.inst; import jm.audio.io.*; import jm.audio.synth.*; import jm.music.data.Note; import jm.audio.AudioObject; /** * A basic layered synthesis instrument * @author Andrew Brown after Andrew Sorensen */ public final class BreathyFluteInst extends jm.audio.Instrument{ //---------------------------------------------- // Attributes //---------------------------------------------- /** The points to use in the construction of Envelopes */ private EnvPoint[] pointArray = new EnvPoint[10]; /** The points to use in the construction of Envelopes */ private EnvPoint[] pointArray2 = new EnvPoint[10]; /** The number of channels */ private int channels; /** the sample rate passed to the instrument */ private int sampleRate; //---------------------------------------------- // Constructor //---------------------------------------------- /** * Basic default constructor to set an initial * sampling rate. * @param sampleRate */ public BreathyFluteInst(int sampleRate){ this(sampleRate, 1); } /** * A constructor to set an initial * sampling rate and number of channels. * @param sampleRate */ public BreathyFluteInst(int sampleRate, int channels){ this.sampleRate = sampleRate; this.channels = channels; // tone env EnvPoint[] tempArray = { new EnvPoint((float)0.0, (float)0.0), new EnvPoint((float)0.2, (float)1.0), new EnvPoint((float)0.5, (float)0.7), new EnvPoint((float)0.8, (float)0.5), new EnvPoint((float)1.0, (float)0.0) }; pointArray = tempArray; // Noise env EnvPoint[] tempArray2 = { new EnvPoint((float)0.0, (float)0.0), new EnvPoint((float)0.05, (float)0.7), new EnvPoint((float)0.2, (float)0.1), new EnvPoint((float)1.0, (float)0.0) }; pointArray2 = tempArray2; } //---------------------------------------------- // Methods //---------------------------------------------- /** * Initialisation method used to build the objects that * this instrument will use */ @Override public void createChain(){ // main tone Oscillator wt = new Oscillator(this, Oscillator.SINE_WAVE, this.sampleRate, channels); Volume vol = new Volume(wt, (float)1.0); // overtone Oscillator wt2 = new Oscillator(this, Oscillator.SINE_WAVE, this.sampleRate, channels); wt2.setFrqRatio((float)2.001); Volume vol2 = new Volume(wt2, (float)0.5); // overtone Oscillator wt3 = new Oscillator(this, Oscillator.SINE_WAVE, this.sampleRate, channels); wt3.setFrqRatio((float)4.0); Volume vol3 = new Volume(wt3, (float)0.1); // breath Noise noise = new Noise(this, Noise.WHITE_NOISE, this.sampleRate ); Volume vol4 = new Volume(noise, (float)0.2); // all together now AudioObject[] parts = {vol, vol2, vol3, vol4}; Add add = new Add(parts); Envelope env = new Envelope(add, pointArray); StereoPan span = new StereoPan(env); SampleOut sout = new SampleOut(span); } }