package vafusion.inst;
import jm.audio.io.*;
import jm.audio.synth.*;
import jm.music.data.Note;
import jm.audio.AudioObject;
import jm.audio.Instrument;
/**
* A basic additive synthesis instrument implementation
* which implements different envelopes for odd and even harmonics
* @author Andrew Brown
*/
public final class OddEvenInst extends Instrument{
//----------------------------------------------
// Attributes
//----------------------------------------------
/** the relative frequencies which make up this note */
private float[] frequencies;
/** the volumes to use for each frequency */
private float[] volumes;
/** Pan */
private float pan;
/** The sample Rate to use */
private int sampleRate;
/** The Oscillators to use for each frequency specified */
private Oscillator[] wt;
/** The envelope to apply to each Oscillator's output */
private Envelope[] env;
/** The volume to apply to each envelopes output */
private Volume[] vol;
/** Stereo Pan Audio Object */
private StereoPan[] span;
private boolean header = true;
private static int count = 0;
private SampleOut sout;
private int numberOfOvertones = 16;
/** the envelope data */
private EnvPoint[] pointArray0 = {
new EnvPoint((float)0.0, (float)0.0),
new EnvPoint((float)0.1, (float)1.0),
new EnvPoint((float)0.4, (float)0.6),
new EnvPoint((float)0.9, (float)0.3),
new EnvPoint((float)1.0, (float)0.0)
};
private EnvPoint[] pointArray1 = {
new EnvPoint((float)0.0, (float)0.0),
new EnvPoint((float)0.1, (float)1.0),
new EnvPoint((float)0.9, (float)0.1),
new EnvPoint((float)1.0, (float)0.0)
};
private EnvPoint[] pointArray2 = {
new EnvPoint((float)0.0, (float)0.0),
new EnvPoint((float)0.1, (float)0.1),
new EnvPoint((float)0.9, (float)1.0),
new EnvPoint((float)1.0, (float)0.0)
};
//----------------------------------------------
// Constructor
//----------------------------------------------
/**
* A simple constructor
* @param int sampleRate
*/
public OddEvenInst(int sampleRate){
//Provide some defaults
this.sampleRate = sampleRate;
this.frequencies = new float[numberOfOvertones];
this.volumes = new float[numberOfOvertones];
}
/**
* A constructor that allows definition of the timbral complexity
*/
public OddEvenInst(int sampleRate, int numbOfOvertones){
//Provide some defaults
this.sampleRate = sampleRate;
this.numberOfOvertones = numbOfOvertones;
this.frequencies = new float[numberOfOvertones];
this.volumes = new float[numberOfOvertones];
}
//----------------------------------------------
// Methods
//----------------------------------------------
/**
* Initialisation method is used to build the objects that
* this instrument will use
*/
@Override
public void createChain(){
env = new Envelope[frequencies.length];
vol = new Volume[frequencies.length];
span = new StereoPan[frequencies.length];
wt = new Oscillator[frequencies.length];
for(int i=0; i < numberOfOvertones; i++){
wt[i] = new Oscillator(this, Oscillator.SINE_WAVE,
this.sampleRate, 2);
wt[i].setFrqRatio((float)i + 1);
// fundamental
if (i == 0) env[i] = new Envelope(wt[i], pointArray0);
// odd harmonics
if (i%2 == 0 && i != 0) {
env[i] = new Envelope(wt[i], pointArray1);
// even harmonics
} else {
if (i != 0) env[i] = new Envelope(wt[i], pointArray2);
}
vol[i] = new Volume(env[i], (float)((1.0 / (i + 1)) * 1.5));
span[i] = new StereoPan(vol[i], this.pan);
}
//And now the add object brings us back to one path.
Add add = new Add(span);
SampleOut sout = new SampleOut(add);
}
}