/* * Encog(tm) Core v2.5 - Java Version * http://www.heatonresearch.com/encog/ * http://code.google.com/p/encog-java/ * Copyright 2008-2010 Heaton Research, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * For more information on Heaton Research copyrights, licenses * and trademarks visit: * http://www.heatonresearch.com/copyright */ package org.encog.neural.networks.training.competitive.neighborhood; import org.slf4j.Logger; import org.slf4j.LoggerFactory; /** * A neighborhood function that uses a simple bubble. A radius is defined, and * any neuron that is plus or minus that width from the winning neuron will be * updated as a result of training. * * @author jheaton * */ public class NeighborhoodBubble implements NeighborhoodFunction { /** * The radius of the bubble. */ private double radius; /** * The logging object. */ @SuppressWarnings("unused") private final Logger logger = LoggerFactory.getLogger(this.getClass()); /** * Create a bubble neighborhood function that will return 1.0 (full update) * for any neuron that is plus or minus the width distance from the winning * neuron. * * @param radius * The width of the bubble, this is the distance that the neuron * can be from the winning neuron. The true width, across the * bubble, is actually two times this parameter. */ public NeighborhoodBubble(final int radius) { this.radius = radius; } /** * Determine how much the current neuron should be affected by training * based on its proximity to the winning neuron. * * @param currentNeuron * THe current neuron being evaluated. * @param bestNeuron * The winning neuron. * @return The ratio for this neuron's adjustment. */ public double function(final int currentNeuron, final int bestNeuron) { final int distance = Math.abs(bestNeuron - currentNeuron); if (distance <= this.radius) { return 1.0; } else { return 0.0; } } /** * @return The radius. */ public double getRadius() { return this.radius; } /** * Set the radius. * * @param radius * The new radius. */ public void setRadius(final double radius) { this.radius = radius; } }