/***********************************************************************
* mt4j Copyright (c) 2008 - 2009, C.Ruff, Fraunhofer-Gesellschaft All rights reserved.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
***********************************************************************/
package org.mt4j.sceneManagement;
import org.mt4j.components.MTCanvas;
import org.mt4j.sceneManagement.transition.ITransition;
import org.mt4j.util.camera.Icamera;
import processing.core.PGraphics;
/**
* The Interface Iscene.
* Represents a scene in a program.
*
* @author Christopher Ruff
*/
public interface Iscene {
/**
* Inits the scene.
*/
public void init();
/**
* Gets the main canvas.
*
* @return the main canvas
*/
public MTCanvas getCanvas();
/**
* Gets the scene cam.
*
* @return the scene cam
*/
public Icamera getSceneCam();
//public void reset(); //?
// public void update(long timeDelta);
// public void draw();
//if you use this, dont use draw(); and update(..);!
/**
* Draw and update.
* @param graphics
*
* @param timeDelta the time delta
*/
public void drawAndUpdate(PGraphics graphics, long timeDelta);
/**
* Shedule a action to be processed before the next drawing.
*
* @param action the action
*/
public void registerPreDrawAction(IPreDrawAction action);
/**
* Shut down scene.
*/
public void shutDown();
/**
* Gets the name of the scene.
*
* @return the name
*/
public String getName();
/**
* Gets the transition.
*
* @return the transition
*/
public ITransition getTransition();
/**
* Destroy the scene.
*/
public boolean destroy();
}