package vafusion.inst; import jm.audio.io.*; import jm.audio.synth.*; import jm.music.data.Note; import jm.audio.AudioObject; /** * A basic additive synthesis instrument implementation * which includes sine waves as overtones. * @author Andrew Brown */ public final class OvertoneInst extends jm.audio.Instrument{ //---------------------------------------------- // Attributes //---------------------------------------------- /** The number of channels */ private int channels; /** the sample rate passed to the instrument */ private int sampleRate; /** * A constructor to set an initial * sampling rate and number of channels. * @param sampleRate */ public OvertoneInst(int sampleRate){ this.sampleRate = sampleRate; this.channels = 2; } //---------------------------------------------- // Methods //---------------------------------------------- /** * Initialisation method used to build the objects that * this instrument will use */ @Override public void createChain(){ // fundamental Oscillator osc0 = new Oscillator(this, Oscillator.SINE_WAVE, this.sampleRate, this.channels); Volume vol0 = new Volume(osc0,(float)1.0); // 1st harmonic Oscillator osc1 = new Oscillator(this, Oscillator.SINE_WAVE, this.sampleRate, this.channels); osc1.setFrqRatio((float)2.0); Volume vol1 = new Volume(osc1,(float)0.5); // 2nd harmonic Oscillator osc2 = new Oscillator(this, Oscillator.SINE_WAVE, this.sampleRate, this.channels); osc2.setFrqRatio((float)3.0); Volume vol2 = new Volume(osc2,(float)0.25); // 3nd harmonic Oscillator osc3 = new Oscillator(this, Oscillator.SINE_WAVE, this.sampleRate, this.channels); osc3.setFrqRatio((float)3.0); Volume vol3 = new Volume(osc3,(float)0.025); // add them together AudioObject[] overtones = {vol0, vol1, vol2, vol3}; Add adder = new Add(overtones); Envelope env = new Envelope(adder, new double[] {0.0, 0.0, 0.1, 1.0, 1.0, 0.0}); StereoPan span = new StereoPan(env); SampleOut sout = new SampleOut(span); } }