/*********************************************************************** * mt4j Copyright (c) 2008 - 2009, C.Ruff, Fraunhofer-Gesellschaft All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * ***********************************************************************/ package org.mt4j.input.inputProcessors.componentProcessors.rotateProcessor; import org.mt4j.components.interfaces.IMTComponent3D; import org.mt4j.input.inputData.InputCursor; import org.mt4j.input.inputProcessors.IInputProcessor; import org.mt4j.input.inputProcessors.MTGestureEvent; import org.mt4j.util.math.Vector3D; /** * The Class RotateEvent. * @author Christopher Ruff */ public class RotateEvent extends MTGestureEvent { /** The first finger motion. */ private InputCursor firstFingerMotion; /** The second finger motion. */ private InputCursor secondFingerMotion; /** The rotation point. */ private Vector3D rotationPoint; /** The translation vector. */ private Vector3D translationVector; /** The rotation degrees. */ private float rotationDegrees; /** * Instantiates a new rotate event. * * @param source the source * @param id the id * @param targetComponent the target component * @param firstFingerMotion the first finger motion * @param secondFingerMotion the second finger motion * @param translationVector the translation vector * @param rotationPoint the rotation point * @param rotationDegrees the rotation degrees */ public RotateEvent(IInputProcessor source, int id, IMTComponent3D targetComponent, InputCursor firstFingerMotion, InputCursor secondFingerMotion, Vector3D translationVector, Vector3D rotationPoint, float rotationDegrees) { super(source, id, targetComponent); this.firstFingerMotion = firstFingerMotion; this.secondFingerMotion = secondFingerMotion; this.translationVector = translationVector; this.rotationPoint = rotationPoint; this.rotationDegrees = rotationDegrees; } /** * Gets the first finger motion. * * @return the first finger motion */ public InputCursor getFirstCursor() { return firstFingerMotion; } /** * Gets the rotation point. * * @return the rotation point */ public Vector3D getRotationPoint() { return rotationPoint; } /** * Gets the second finger motion. * * @return the second finger motion */ public InputCursor getSecondCursor() { return secondFingerMotion; } /** * Gets the translation vector. * * @return the translation vector */ public Vector3D getTranslationVector() { return translationVector; } /** * Gets the rotation degrees. * * @return the rotation degrees */ public float getRotationDegrees() { return rotationDegrees; } /** * Sets the first finger motion. * * @param firstFingerMotion the new first finger motion */ public void setFirstCursor(InputCursor firstFingerMotion) { this.firstFingerMotion = firstFingerMotion; } /** * Sets the rotation degrees. * * @param rotationDegrees the new rotation degrees */ public void setRotationDegrees(float rotationDegrees) { this.rotationDegrees = rotationDegrees; } /** * Sets the rotation point. * * @param rotationPoint the new rotation point */ public void setRotationPoint(Vector3D rotationPoint) { this.rotationPoint = rotationPoint; } /** * Sets the second finger motion. * * @param secondFingerMotion the new second finger motion */ public void setSecondCursor(InputCursor secondFingerMotion) { this.secondFingerMotion = secondFingerMotion; } /** * Sets the translation vector. * * @param translationVector the new translation vector */ public void setTranslationVector(Vector3D translationVector) { this.translationVector = translationVector; } }