package vafusion.inst; import jm.audio.io.*; import jm.audio.synth.*; import jm.music.data.Note; import jm.audio.AudioObject; import jm.audio.AOException; /** * A basic FM synthesis instrument implementation * @author Andrew Sorensen */ public final class SimpleFMInst extends jm.audio.Instrument{ //---------------------------------------------- // Attributes //--------------------------------------------- /** The number of channels */ private int channels; /** The modulation index */ private int modIndex; /** The frequency ratio from the carrier frequency (the notes pitch) */ private float frqRatio; private int sampleRate; //---------------------------------------------- // Constructor //---------------------------------------------- /** * Basic default constructor to set basic values * @param sampleRate The instrument's audio resolution * @param modIndex The modulation index, greater = more overtones * @param ratio The carrier/modulator pitch ratio = harmonicity of spectrum */ public SimpleFMInst(int sampleRate, int modIndex, double ratio){ this(sampleRate, modIndex, ratio, 1); } /** * A constructor to set all values * @param sampleRate The instrument's audio resolution * @param modIndex The modulation index, greater = more overtones * @param ratio The carrier/modulator pitch ratio = harmonicity of spectrum * @param channels The number of channels */ public SimpleFMInst(int sampleRate, int modIndex, double ratio, int channels){ this.sampleRate = sampleRate; this.channels = channels; this.modIndex = modIndex; this.frqRatio = (float)ratio; } //---------------------------------------------- // Methods //---------------------------------------------- /** * Initialisation method used to build the objects that * this instrument will use */ @Override public void createChain()throws AOException{ // modulator Oscillator modulator = new Oscillator(this, Oscillator.SINE_WAVE, this.sampleRate, this.channels); modulator.setFrqRatio(frqRatio); modulator.setAmp(modIndex); Envelope env = new Envelope(modulator, new double[] {0.0, 1.0, 1.0, 0.0}); // constant Value constFreq = new Value(this, this.sampleRate, this.channels, Value.NOTE_PITCH); Add add = new Add(new AudioObject[] {constFreq, env}); // carrier Oscillator carrier = new Oscillator(add, Oscillator.SINE_WAVE, Oscillator.FREQUENCY); Envelope ampEnv = new Envelope(carrier, new double[] {0.0, 0.0, 0.02, 1.0, 1.0, 0.0}); Volume amp = new Volume(ampEnv); StereoPan pan = new StereoPan(amp); SampleOut sout = new SampleOut(pan); } }