package net.geforcemods.securitycraft.entity; import net.geforcemods.securitycraft.main.mod_SecurityCraft; import net.minecraft.entity.Entity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.EnumParticleTypes; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class EntityBouncingBetty extends Entity { /** How long the fuse is */ public int fuse; public EntityBouncingBetty(World par1World){ super(par1World); this.preventEntitySpawning = true; this.setSize(0.500F, 0.200F); } public EntityBouncingBetty(World par1World, double par2, double par4, double par6){ this(par1World); this.setPosition(par2, par4, par6); float f = (float)(Math.random() * Math.PI * 2.0D); this.motionX = -((float)Math.sin(f)) * 0.02F; this.motionY = 0.20000000298023224D; this.motionZ = -((float)Math.cos(f)) * 0.02F; this.fuse = 80; this.prevPosX = par2; this.prevPosY = par4; this.prevPosZ = par6; } @Override protected void entityInit() {} /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ @Override protected boolean canTriggerWalking() { return false; } /** * Returns true if other Entities should be prevented from moving through this Entity. */ @Override public boolean canBeCollidedWith() { return !this.isDead; } /** * Called to update the entity's position/logic. */ @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.motionY -= 0.03999999910593033D; this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9800000190734863D; this.motionY *= 0.9800000190734863D; this.motionZ *= 0.9800000190734863D; if (this.onGround) { this.motionX *= 0.699999988079071D; this.motionZ *= 0.699999988079071D; this.motionY *= -0.5D; } if (this.fuse-- <= 0) { this.setDead(); if (!this.worldObj.isRemote) { this.explode(); } } else { this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D); } } private void explode() { float f = 6.0F; if(mod_SecurityCraft.configHandler.smallerMineExplosion){ this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (f / 2), true); }else{ this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, f, true); } } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ @Override protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { par1NBTTagCompound.setByte("Fuse", (byte)this.fuse); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ @Override protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { this.fuse = par1NBTTagCompound.getByte("Fuse"); } @SideOnly(Side.CLIENT) public float getShadowSize() { return 0.0F; } }