package net.geforcemods.securitycraft.tileentity; import net.geforcemods.securitycraft.blocks.BlockAlarm; import net.geforcemods.securitycraft.main.mod_SecurityCraft; import net.geforcemods.securitycraft.misc.SCSounds; import net.geforcemods.securitycraft.network.packets.PacketCPlaySoundAtPos; import net.minecraft.nbt.NBTTagCompound; import net.minecraftforge.fml.common.FMLCommonHandler; public class TileEntityAlarm extends TileEntityOwnable { private int cooldown = 0; private boolean isPowered = false; public void update(){ if(this.worldObj.isRemote){ return; }else{ if(cooldown > 0){ cooldown--; if(cooldown == 0){ mod_SecurityCraft.log("Cooldown is 0"); } } if(isPowered && cooldown == 0){ TileEntityAlarm TEA = (TileEntityAlarm) this.worldObj.getTileEntity(pos); mod_SecurityCraft.network.sendToAll(new PacketCPlaySoundAtPos(pos.getX(), pos.getY(), pos.getZ(), SCSounds.ALARM.path, mod_SecurityCraft.configHandler.alarmSoundVolume)); TEA.setCooldown((mod_SecurityCraft.configHandler.alarmTickDelay * 20)); this.worldObj.setBlockState(pos, this.worldObj.getBlockState(pos).withProperty(BlockAlarm.FACING, this.worldObj.getBlockState(pos).getValue(BlockAlarm.FACING)), 2); //TODO this.worldObj.setTileEntity(pos, TEA); } } } /** * Writes a tile entity to NBT. */ public void writeToNBT(NBTTagCompound par1NBTTagCompound) { super.writeToNBT(par1NBTTagCompound); par1NBTTagCompound.setInteger("cooldown", this.cooldown); par1NBTTagCompound.setBoolean("isPowered", this.isPowered); } /** * Reads a tile entity from NBT. */ public void readFromNBT(NBTTagCompound par1NBTTagCompound) { super.readFromNBT(par1NBTTagCompound); if (par1NBTTagCompound.hasKey("cooldown")) { this.cooldown = par1NBTTagCompound.getInteger("cooldown"); } if (par1NBTTagCompound.hasKey("isPowered")) { this.isPowered = par1NBTTagCompound.getBoolean("isPowered"); } } public int getCooldown(){ return cooldown; } public void setCooldown(int par1){ mod_SecurityCraft.log("Setting cooldown to " + par1 + " | " + FMLCommonHandler.instance().getEffectiveSide()); this.cooldown = par1; } public boolean isPowered() { return isPowered; } public void setPowered(boolean isPowered) { this.isPowered = isPowered; } }