package net.geforcemods.securitycraft.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; /** * Protecto - Geforce * Created using Tabula 4.1.1 */ public class ModelProtecto extends ModelBase { public ModelRenderer shape1; public ModelRenderer shape2; public ModelRenderer shape3; public ModelProtecto() { this.textureWidth = 64; this.textureHeight = 64; this.shape1 = new ModelRenderer(this, 0, 0); this.shape1.setRotationPoint(-8.0F, 8.0F, -3.0F); this.shape1.addBox(0.0F, 0.0F, 0.0F, 5, 16, 6, 0.0F); this.shape3 = new ModelRenderer(this, 0, 25); this.shape3.setRotationPoint(-3.0F, 8.0F, 8.0F); this.shape3.addBox(0.0F, 0.0F, 0.0F, 16, 16, 6, 0.0F); this.setRotateAngle(shape3, 0.0F, 1.5707963267948966F, 0.0F); this.shape2 = new ModelRenderer(this, 0, 0); this.shape2.setRotationPoint(8.0F, 8.0F, 3.0F); this.shape2.addBox(0.0F, 0.0F, 0.0F, 5, 16, 6, 0.0F); this.setRotateAngle(shape2, 0.0F, -3.141592653589793F, 0.0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { this.shape1.render(f5); this.shape3.render(f5); this.shape2.render(f5); } /** * This is a helper function from Tabula to set the rotation of model parts */ public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } }