package net.geforcemods.securitycraft.renderers; import org.lwjgl.opengl.GL11; import net.geforcemods.securitycraft.models.ModelProtecto; import net.geforcemods.securitycraft.tileentity.TileEntityProtecto; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; public class TileEntityProtectoRenderer extends TileEntitySpecialRenderer { private ModelProtecto protectoModel; private ResourceLocation activeTexture = new ResourceLocation("securitycraft:textures/blocks/protectoActive.png"); private ResourceLocation deactivatedTexture = new ResourceLocation("securitycraft:textures/blocks/protectoDeactivated.png"); public TileEntityProtectoRenderer() { this.protectoModel = new ModelProtecto(); } public void renderTileEntityAt(TileEntity par1TileEntity, double x, double y, double z, float par5) { if(par1TileEntity.hasWorldObj()){ Tessellator tessellator = Tessellator.instance; float f = par1TileEntity.getWorldObj().getLightBrightness(par1TileEntity.xCoord, par1TileEntity.yCoord, par1TileEntity.zCoord); int l = par1TileEntity.getWorldObj().getLightBrightnessForSkyBlocks(par1TileEntity.xCoord, par1TileEntity.yCoord, par1TileEntity.zCoord, 0); int l1 = l % 65536; int l2 = l / 65536; tessellator.setColorOpaque_F(f, f, f); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, l1, l2); } GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); if(par1TileEntity.hasWorldObj() && ((TileEntityProtecto) par1TileEntity).canAttack()){ Minecraft.getMinecraft().renderEngine.bindTexture(activeTexture); }else{ Minecraft.getMinecraft().renderEngine.bindTexture(deactivatedTexture); } GL11.glPushMatrix(); GL11.glRotatef(180F, 0, 0.0F, 1.0F); this.protectoModel.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); } }