package net.geforcemods.securitycraft.blocks; import java.util.EnumSet; import java.util.Iterator; import java.util.Random; import java.util.Set; import net.geforcemods.securitycraft.api.IIntersectable; import net.geforcemods.securitycraft.api.TileEntitySCTE; import net.minecraft.block.Block; import net.minecraft.block.BlockDoor; import net.minecraft.block.BlockDynamicLiquid; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockFakeLava extends BlockDynamicLiquid implements IIntersectable { int adjacentSourceBlocks; public BlockFakeLava(Material par1Material) { super(par1Material); } /** * Updates the flow for the BlockFlowing object. */ private void placeStaticBlock(World par1World, BlockPos pos, IBlockState state) { par1World.setBlockState(pos, getStaticBlock(this.blockMaterial).getDefaultState().withProperty(LEVEL, state.getValue(LEVEL)), 2); } // public static BlockStaticLiquid getStaticBlock(Material materialIn) // { // if (materialIn == Material.water) // { // return mod_SecurityCraft.bogusWater; // } // else if (materialIn == Material.lava) // { // return mod_SecurityCraft.bogusLava; // } // else // { // throw new IllegalArgumentException("Invalid material"); // } // } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { int i = state.getValue(LEVEL).intValue(); byte b0 = 1; if (this.blockMaterial == Material.lava && !worldIn.provider.doesWaterVaporize()) { b0 = 2; } int j = this.tickRate(worldIn); int i1; if (i > 0) { int k = -100; this.adjacentSourceBlocks = 0; EnumFacing enumfacing; for (Iterator<?> iterator = EnumFacing.Plane.HORIZONTAL.iterator(); iterator.hasNext(); k = this.checkAdjacentBlock(worldIn, pos.offset(enumfacing), k)) { enumfacing = (EnumFacing)iterator.next(); } int l = k + b0; if (l >= 8 || k < 0) { l = -1; } if (this.getLevel(worldIn, pos.up()) >= 0) { i1 = this.getLevel(worldIn, pos.up()); if (i1 >= 8) { l = i1; } else { l = i1 + 8; } } if (this.adjacentSourceBlocks >= 2 && this.blockMaterial == Material.water) { IBlockState iblockstate2 = worldIn.getBlockState(pos.down()); if (iblockstate2.getBlock().getMaterial().isSolid()) { l = 0; } else if (iblockstate2.getBlock().getMaterial() == this.blockMaterial && iblockstate2.getValue(LEVEL).intValue() == 0) { l = 0; } } if (this.blockMaterial == Material.lava && i < 8 && l < 8 && l > i && rand.nextInt(4) != 0) { j *= 4; } if (l == i) { this.placeStaticBlock(worldIn, pos, state); } else { i = l; if (l < 0) { worldIn.setBlockToAir(pos); } else { state = state.withProperty(LEVEL, Integer.valueOf(l)); worldIn.setBlockState(pos, state, 2); worldIn.scheduleUpdate(pos, this, j); worldIn.notifyNeighborsOfStateChange(pos, this); } } } else { this.placeStaticBlock(worldIn, pos, state); } IBlockState iblockstate1 = worldIn.getBlockState(pos.down()); if (this.canFlowInto(worldIn, pos.down(), iblockstate1)) { if (this.blockMaterial == Material.lava && worldIn.getBlockState(pos.down()).getBlock().getMaterial() == Material.water) { worldIn.setBlockState(pos.down(), Blocks.stone.getDefaultState()); this.triggerMixEffects(worldIn, pos.down()); return; } if (i >= 8) { this.tryFlowInto(worldIn, pos.down(), iblockstate1, i); } else { this.tryFlowInto(worldIn, pos.down(), iblockstate1, i + 8); } } else if (i >= 0 && (i == 0 || this.isBlocked(worldIn, pos.down(), iblockstate1))) { Set<?> set = this.getPossibleFlowDirections(worldIn, pos); i1 = i + b0; if (i >= 8) { i1 = 1; } if (i1 >= 8) { return; } Iterator<?> iterator1 = set.iterator(); while (iterator1.hasNext()) { EnumFacing enumfacing1 = (EnumFacing)iterator1.next(); this.tryFlowInto(worldIn, pos.offset(enumfacing1), worldIn.getBlockState(pos.offset(enumfacing1)), i1); } } } private void tryFlowInto(World worldIn, BlockPos pos, IBlockState state, int level) { if (this.canFlowInto(worldIn, pos, state)) { if (state.getBlock() != Blocks.air) { if (this.blockMaterial == Material.lava) { this.triggerMixEffects(worldIn, pos); } else { state.getBlock().dropBlockAsItem(worldIn, pos, state, 0); } } worldIn.setBlockState(pos, this.getDefaultState().withProperty(LEVEL, Integer.valueOf(level)), 3); } } private int func_176374_a(World worldIn, BlockPos pos, int distance, EnumFacing calculateFlowCost) { int j = 1000; Iterator<?> iterator = EnumFacing.Plane.HORIZONTAL.iterator(); while (iterator.hasNext()) { EnumFacing enumfacing1 = (EnumFacing)iterator.next(); if (enumfacing1 != calculateFlowCost) { BlockPos blockpos1 = pos.offset(enumfacing1); IBlockState iblockstate = worldIn.getBlockState(blockpos1); if (!this.isBlocked(worldIn, blockpos1, iblockstate) && (iblockstate.getBlock().getMaterial() != this.blockMaterial || iblockstate.getValue(LEVEL).intValue() > 0)) { if (!this.isBlocked(worldIn, blockpos1.down(), iblockstate)) { return distance; } if (distance < 4) { int k = this.func_176374_a(worldIn, blockpos1, distance + 1, enumfacing1.getOpposite()); if (k < j) { j = k; } } } } } return j; } private Set<?> getPossibleFlowDirections(World worldIn, BlockPos pos) { int i = 1000; EnumSet<EnumFacing> enumset = EnumSet.noneOf(EnumFacing.class); Iterator<?> iterator = EnumFacing.Plane.HORIZONTAL.iterator(); while (iterator.hasNext()) { EnumFacing enumfacing = (EnumFacing)iterator.next(); BlockPos blockpos1 = pos.offset(enumfacing); IBlockState iblockstate = worldIn.getBlockState(blockpos1); if (!this.isBlocked(worldIn, blockpos1, iblockstate) && (iblockstate.getBlock().getMaterial() != this.blockMaterial || iblockstate.getValue(LEVEL).intValue() > 0)) { int j; if (this.isBlocked(worldIn, blockpos1.down(), worldIn.getBlockState(blockpos1.down()))) { j = this.func_176374_a(worldIn, blockpos1, 1, enumfacing.getOpposite()); } else { j = 0; } if (j < i) { enumset.clear(); } if (j <= i) { enumset.add(enumfacing); i = j; } } } return enumset; } private boolean isBlocked(World worldIn, BlockPos pos, IBlockState state) { Block block = worldIn.getBlockState(pos).getBlock(); return !(block instanceof BlockDoor) && block != Blocks.standing_sign && block != Blocks.ladder && block != Blocks.reeds ? (block.getMaterial() == Material.portal ? true : block.getMaterial().blocksMovement()) : true; } protected int checkAdjacentBlock(World worldIn, BlockPos pos, int currentMinLevel) { int j = this.getLevel(worldIn, pos); if (j < 0) { return currentMinLevel; } else { if (j == 0) { ++this.adjacentSourceBlocks; } if (j >= 8) { j = 0; } return currentMinLevel >= 0 && j >= currentMinLevel ? currentMinLevel : j; } } private boolean canFlowInto(World worldIn, BlockPos pos, IBlockState state) { Material material = state.getBlock().getMaterial(); return material != this.blockMaterial && material != Material.lava && !this.isBlocked(worldIn, pos, state); } public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) { if (!this.checkForMixing(worldIn, pos, state)) { worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn)); } } public void onEntityIntersected(World world, BlockPos pos, Entity entity) { if(!world.isRemote){ if(entity instanceof EntityPlayer){ ((EntityPlayer) entity).heal(4); ((EntityPlayer) entity).extinguish(); } } } /** * Gets an item for the block being called on. Args: world, x, y, z */ @SideOnly(Side.CLIENT) public Item getItem(World p_149694_1_, BlockPos pos) { return null; } public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntitySCTE().intersectsEntities(); } }