package org.freeforums.geforce.securitycraft.entity; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import org.freeforums.geforce.securitycraft.main.HelpfulMethods; import org.freeforums.geforce.securitycraft.main.mod_SecurityCraft; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class EntityEMPBackup extends Entity{ public EntityEMPBackup(World par1World) { super(par1World); } public EntityEMPBackup(World par1World, double par2, double par4, double par6) { this(par1World); this.setPosition(par2, par4, par6); float f = (float)(Math.random() * Math.PI * 2.0D); this.motionX = (double)(-((float)Math.sin((double)f)) * 0.02F); this.motionY = 0.20000000298023224D; this.motionZ = (double)(-((float)Math.cos((double)f)) * 0.02F); this.prevPosX = par2; this.prevPosY = par4; this.prevPosZ = par6; } protected void entityInit() {} /** * Called to update the entity's position/logic. */ public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.motionY = -1.0D; this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.9800000190734863D; this.motionZ *= 0.9800000190734863D; if (this.isCollidedVertically) { //this.motionX *= 0.699999988079071D; //this.motionZ *= 0.699999988079071D; //this.motionY *= -0.5D; if(this.worldObj.isRemote){ this.electrify(this.worldObj, this.posX, this.posY, this.posZ, true); }else{ this.electrify(this.worldObj, this.posX, this.posY, this.posZ, false); } this.setDead(); } } private void electrify(World worldObj, double par1, double par2, double par3, boolean isClient) { HelpfulMethods.disableEMPField(worldObj, par1 - (mod_SecurityCraft.configHandler.empRadius / 2), par2, par3 - (mod_SecurityCraft.configHandler.empRadius / 2), Blocks.stone, mod_SecurityCraft.configHandler.empRadius, mod_SecurityCraft.configHandler.empRadius, isClient); } /** * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to * prevent them from trampling crops */ protected boolean canTriggerWalking() { return false; } /** * Returns true if other Entities should be prevented from moving through this Entity. */ public boolean canBeCollidedWith() { return !this.isDead; } protected void readEntityFromNBT(NBTTagCompound nbttagcompound) {} protected void writeEntityToNBT(NBTTagCompound nbttagcompound) {} @SideOnly(Side.CLIENT) public float getShadowSize(){ return 0.0F; } }