package net.geforcemods.securitycraft.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; /** * Claymore - Geforce * Created using Tabula 4.1.1 */ public class ModelClaymore extends ModelBase { private boolean isActive = true; public ModelRenderer shape1; public ModelRenderer shape2; public ModelRenderer shape3; public ModelRenderer shape4; public ModelRenderer shape6; public ModelRenderer shape5; public ModelRenderer shape7; public ModelRenderer shape8; public ModelRenderer shape9; public ModelClaymore() { this.textureWidth = 16; this.textureHeight = 16; this.shape7 = new ModelRenderer(this, 5, 5); this.shape7.setRotationPoint(-4.0F, 19.0F, 4.0F); this.shape7.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); this.shape8 = new ModelRenderer(this, 0, 0); this.shape8.setRotationPoint(-5.0F, 19.0F, 5.0F); this.shape8.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); this.shape3 = new ModelRenderer(this, 5, 5); this.shape3.setRotationPoint(2.0F, 19.0F, 3.0F); this.shape3.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); this.shape4 = new ModelRenderer(this, 5, 5); this.shape4.setRotationPoint(3.0F, 19.0F, 4.0F); this.shape4.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); this.shape5 = new ModelRenderer(this, 0, 0); this.shape5.setRotationPoint(4.0F, 19.0F, 5.0F); this.shape5.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); this.shape6 = new ModelRenderer(this, 5, 5); this.shape6.setRotationPoint(-3.0F, 19.0F, 3.0F); this.shape6.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); this.shape9 = new ModelRenderer(this, 0, 11); this.shape9.setRotationPoint(3.0F, 20.0F, 0.0F); this.shape9.addBox(-7.0F, 0.0F, 1.0F, 8, 4, 1, 0.0F); this.shape2 = new ModelRenderer(this, 6, 10); this.shape2.setRotationPoint(-4.0F, 19.0F, 2.0F); this.shape2.addBox(0.0F, 0.0F, 0.0F, 8, 1, 1, 0.0F); this.shape1 = new ModelRenderer(this, 0, 11); this.shape1.setRotationPoint(3.0F, 20.0F, 1.0F); this.shape1.addBox(-7.0F, 0.0F, 1.0F, 8, 4, 1, 0.0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { this.shape7.render(f5); if(isActive){ this.shape8.render(f5); } this.shape3.render(f5); this.shape4.render(f5); if(isActive){ this.shape5.render(f5); } this.shape6.render(f5); this.shape9.render(f5); this.shape2.render(f5); this.shape1.render(f5); } /** * This is a helper function from Tabula to set the rotation of model parts */ public void setRotation(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity entity){ super.setRotationAngles(par1, par2, par3, par4, par5, par6, entity); } public void setActive(boolean par1){ this.isActive = par1; } }