package org.freeforums.geforce.securitycraft.blocks; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.item.Item; import net.minecraft.world.World; public class BlockEmpEntity extends Block{ public BlockEmpEntity(Material par2Material) { super(par2Material); } public boolean isOpaqueCube(){ return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } /** * Returns the ID of the items to drop on destruction. */ public Item getItemDropped(int par1, Random par2Random, int par3) { return null; } public Item getItem(World par1World, int par2, int par3, int par4){ return null; } }