package net.geforcemods.securitycraft.items; import net.geforcemods.securitycraft.blocks.BlockScannerDoor; import net.geforcemods.securitycraft.main.mod_SecurityCraft; import net.geforcemods.securitycraft.tileentity.TileEntityOwnable; import net.minecraft.block.Block; import net.minecraft.block.BlockDoor; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; public class ItemScannerDoor extends Item { /** * Callback for item usage. If the item does something special on right clicking, he will have one of those. Return * True if something happen and false if it don't. This is for ITEMS, not BLOCKS */ public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float par8, float par9, float par10) { if(world.isRemote) return true; else { if(side != EnumFacing.UP) return false; else { IBlockState iblockstate = world.getBlockState(pos); Block block = iblockstate.getBlock(); if(!block.isReplaceable(world, pos)) pos = pos.offset(side); if(!player.canPlayerEdit(pos, side, stack)) return false; else if(!mod_SecurityCraft.scannerDoor.canPlaceBlockAt(world, pos)) return false; else { placeDoor(world, pos, EnumFacing.fromAngle(player.rotationYaw), mod_SecurityCraft.scannerDoor); //TERD.getOwner().set(player.getGameProfile().getId().toString(), player.getName()); ((TileEntityOwnable) world.getTileEntity(pos)).getOwner().set(player.getGameProfile().getId().toString(), player.getName()); ((TileEntityOwnable) world.getTileEntity(pos.up())).getOwner().set(player.getGameProfile().getId().toString(), player.getName()); stack.stackSize--; return true; } } } } public static void placeDoor(World worldIn, BlockPos pos, EnumFacing facing, Block door) { BlockPos blockpos1 = pos.offset(facing.rotateY()); BlockPos blockpos2 = pos.offset(facing.rotateYCCW()); int i = (worldIn.getBlockState(blockpos2).getBlock().isNormalCube() ? 1 : 0) + (worldIn.getBlockState(blockpos2.up()).getBlock().isNormalCube() ? 1 : 0); int j = (worldIn.getBlockState(blockpos1).getBlock().isNormalCube() ? 1 : 0) + (worldIn.getBlockState(blockpos1.up()).getBlock().isNormalCube() ? 1 : 0); boolean flag = worldIn.getBlockState(blockpos2).getBlock() == door || worldIn.getBlockState(blockpos2.up()).getBlock() == door; boolean flag1 = worldIn.getBlockState(blockpos1).getBlock() == door || worldIn.getBlockState(blockpos1.up()).getBlock() == door; boolean flag2 = false; if(flag && !flag1 || j > i) flag2 = true; BlockPos blockpos3 = pos.up(); IBlockState iblockstate = mod_SecurityCraft.scannerDoor.getDefaultState().withProperty(BlockScannerDoor.FACING, facing).withProperty(BlockScannerDoor.HINGE, flag2 ? BlockScannerDoor.EnumHingePosition.RIGHT : BlockScannerDoor.EnumHingePosition.LEFT); worldIn.setBlockState(pos, iblockstate.withProperty(BlockDoor.HALF, BlockScannerDoor.EnumDoorHalf.LOWER), 2); worldIn.setBlockState(blockpos3, iblockstate.withProperty(BlockDoor.HALF, BlockScannerDoor.EnumDoorHalf.UPPER), 2); worldIn.notifyNeighborsOfStateChange(pos, door); worldIn.notifyNeighborsOfStateChange(blockpos3, door); } }