package net.geforcemods.securitycraft.blocks; import java.util.Random; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.geforcemods.securitycraft.imc.waila.ICustomWailaDisplay; import net.geforcemods.securitycraft.main.mod_SecurityCraft; import net.geforcemods.securitycraft.misc.CustomDamageSources; import net.minecraft.block.Block; import net.minecraft.block.BlockStaticLiquid; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockFakeWaterBase extends BlockStaticLiquid implements ICustomWailaDisplay { public BlockFakeWaterBase(Material par2Material){ super(par2Material); this.setTickRandomly(true); this.disableStats(); } public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4){ return this.blockMaterial != Material.lava; } public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, Block par5){ if (par1World.getBlock(par2, par3, par4) == this){ this.setNotStationary(par1World, par2, par3, par4); } } /** * Changes the block ID to that of an updating fluid. */ private void setNotStationary(World par1World, int par2, int par3, int par4){ int l = par1World.getBlockMetadata(par2, par3, par4); par1World.setBlock(par2, par3, par4, mod_SecurityCraft.bogusWaterFlowing, l, 2); par1World.scheduleBlockUpdate(par2, par3, par4, mod_SecurityCraft.bogusWaterFlowing, this.tickRate(par1World)); } public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random){ if (this.blockMaterial == Material.lava){ int l = par5Random.nextInt(3); int i1; for (i1 = 0; i1 < l; ++i1){ par2 += par5Random.nextInt(3) - 1; ++par3; par4 += par5Random.nextInt(3) - 1; Block block = par1World.getBlock(par2, par3, par4); if (block.getMaterial() == Material.air){ if (this.isFlammable(par1World, par2 - 1, par3, par4) || this.isFlammable(par1World, par2 + 1, par3, par4) || this.isFlammable(par1World, par2, par3, par4 - 1) || this.isFlammable(par1World, par2, par3, par4 + 1) || this.isFlammable(par1World, par2, par3 - 1, par4) || this.isFlammable(par1World, par2, par3 + 1, par4)){ par1World.setBlock(par2, par3, par4, Blocks.fire); return; } }else if (block.getMaterial().blocksMovement()){ return; } } if (l == 0){ i1 = par2; int k1 = par4; for (int j1 = 0; j1 < 3; ++j1){ par2 = i1 + par5Random.nextInt(3) - 1; par4 = k1 + par5Random.nextInt(3) - 1; if (par1World.isAirBlock(par2, par3 + 1, par4) && this.isFlammable(par1World, par2, par3, par4)){ par1World.setBlock(par2, par3 + 1, par4, Blocks.fire); } } } } } public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity){ if(!par1World.isRemote){ if(par5Entity instanceof EntityPlayer && !((EntityPlayer) par5Entity).capabilities.isCreativeMode){ ((EntityPlayer) par5Entity).attackEntityFrom(CustomDamageSources.fakeWater, 5F); } else par5Entity.attackEntityFrom(CustomDamageSources.fakeWater, 5F); } } /** * Checks to see if the block is flammable. */ private boolean isFlammable(World par1World, int par2, int par3, int par4){ return par1World.getBlock(par2, par3, par4).getMaterial().getCanBurn(); } /** * Gets an item for the block being called on. Args: world, x, y, z */ @SideOnly(Side.CLIENT) public Item getItem(World p_149694_1_, int p_149694_2_, int p_149694_3_, int p_149694_4_){ return null; } @Override public ItemStack getDisplayStack(World world, int x, int y, int z) { return new ItemStack(Blocks.flowing_water); } @Override public boolean shouldShowSCInfo(World world, int x, int y, int z) { return false; } }