package net.geforcemods.securitycraft.util;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class WorldUtils{
/**
* Performs a ray trace against all blocks (except liquids) from the starting X, Y, and Z
* to the end point, and returns true if a block is within that path.
*
* Args: Starting X, Y, Z, ending X, Y, Z.
*/
public static boolean isPathObstructed(World world, int x1, int y1, int z1, int x2, int y2, int z2){
return isPathObstructed(world, (double) x1, (double) y1, (double) z1, (double) x2, (double) y2, (double) z2);
}
/**
* Performs a ray trace against all blocks (except liquids) from the starting X, Y, and Z
* to the end point, and returns true if a block is within that path.
*
* Args: Starting X, Y, Z, ending X, Y, Z.
*/
public static boolean isPathObstructed(World world, double x1, double y1, double z1, double x2, double y2, double z2) {
return world.rayTraceBlocks(new Vec3(x1, y1, z1), new Vec3(x2, y2, z2)) != null;
}
}