package net.geforcemods.securitycraft.blocks;
import net.geforcemods.securitycraft.gui.GuiHandler;
import net.geforcemods.securitycraft.main.mod_SecurityCraft;
import net.geforcemods.securitycraft.tileentity.TileEntityKeypadFurnace;
import net.geforcemods.securitycraft.util.BlockUtils;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class BlockKeypadFurnace extends BlockOwnable {
public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
public static final PropertyBool OPEN = PropertyBool.create("open");
public BlockKeypadFurnace(Material materialIn) {
super(materialIn);
setSoundType(SoundType.METAL);
}
/**
* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
*/
@Override
public boolean isOpaqueCube(IBlockState state)
{
return false;
}
/**
* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
*/
@Override
public boolean isNormalCube(IBlockState state)
{
return false;
}
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ){
if(!worldIn.isRemote){
((TileEntityKeypadFurnace) worldIn.getTileEntity(pos)).openPasswordGUI(playerIn);
}
return true;
}
public static void activate(World par1World, BlockPos pos, EntityPlayer player){
if(!BlockUtils.getBlockPropertyAsBoolean(par1World, pos, BlockKeypadFurnace.OPEN)){
BlockUtils.setBlockProperty(par1World, pos, BlockKeypadFurnace.OPEN, true, false);
}
par1World.playEvent((EntityPlayer)null, 1006, pos, 0);
player.openGui(mod_SecurityCraft.instance, GuiHandler.KEYPAD_FURNACE_GUI_ID, par1World, pos.getX(), pos.getY(), pos.getZ());
}
@Override
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()).withProperty(OPEN, false);
}
/* TODO: no clue about this
@SideOnly(Side.CLIENT)
public IBlockState getStateForEntityRender(IBlockState state)
{
return this.getDefaultState().withProperty(FACING, EnumFacing.SOUTH);
}*/
@Override
public IBlockState getStateFromMeta(int meta)
{
if(meta <= 5){
return this.getDefaultState().withProperty(FACING, EnumFacing.values()[meta].getAxis() == EnumFacing.Axis.Y ? EnumFacing.NORTH : EnumFacing.values()[meta]).withProperty(OPEN, false);
}else{
return this.getDefaultState().withProperty(FACING, EnumFacing.values()[meta - 6]).withProperty(OPEN, true);
}
}
@Override
public int getMetaFromState(IBlockState state)
{
if(state.getValue(OPEN).booleanValue()){
return (state.getValue(FACING).getIndex() + 6);
}else{
return state.getValue(FACING).getIndex();
}
}
@Override
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] {FACING, OPEN});
}
@Override
public TileEntity createNewTileEntity(World var1, int var2) {
return new TileEntityKeypadFurnace();
}
}