package net.geforcemods.securitycraft.renderers; import org.lwjgl.opengl.GL11; import net.geforcemods.securitycraft.blocks.BlockSecurityCamera; import net.geforcemods.securitycraft.main.mod_SecurityCraft; import net.geforcemods.securitycraft.models.ModelSecurityCamera; import net.geforcemods.securitycraft.tileentity.TileEntitySecurityCamera; import net.geforcemods.securitycraft.util.BlockUtils; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.ResourceLocation; public class TileEntitySecurityCameraRenderer extends TileEntitySpecialRenderer { private ModelSecurityCamera modelSecurityCamera; private ResourceLocation cameraTexture = new ResourceLocation("securitycraft:textures/blocks/securityCamera1.png"); public TileEntitySecurityCameraRenderer() { this.modelSecurityCamera = new ModelSecurityCamera(); } public void renderTileEntityAt(TileEntity par1TileEntity, double x, double y, double z, float par5, int par6) { float rotation = 0F; if(par1TileEntity.hasWorldObj()){ Tessellator tessellator = Tessellator.getInstance(); float f = par1TileEntity.getWorld().getLightBrightness(par1TileEntity.getPos()); int l = par1TileEntity.getWorld().getCombinedLight(par1TileEntity.getPos(), 0); int l1 = l % 65536; int l2 = l / 65536; tessellator.getWorldRenderer().setColorOpaque_F(f, f, f); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, l1, l2); } GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); Minecraft.getMinecraft().renderEngine.bindTexture(cameraTexture); GL11.glPushMatrix(); if(par1TileEntity.hasWorldObj() && BlockUtils.getBlock(par1TileEntity.getWorld(), par1TileEntity.getPos()) == mod_SecurityCraft.securityCamera){ EnumFacing side = BlockUtils.getBlockPropertyAsEnum(getWorld(), par1TileEntity.getPos(), BlockSecurityCamera.FACING); if(side == EnumFacing.EAST){ rotation = -1F; }else if(side == EnumFacing.SOUTH){ rotation = -10000F; }else if(side == EnumFacing.WEST){ rotation = 1F; }else if(side == EnumFacing.NORTH){ rotation = 0F; } }else{ rotation = -10000F; } GL11.glRotatef(180F, rotation, 0.0F, 1.0F); this.modelSecurityCamera.cameraRotationPoint.rotateAngleY = ((TileEntitySecurityCamera) par1TileEntity).cameraRotation; this.modelSecurityCamera.render((Entity) null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); } }