package net.geforcemods.securitycraft.renderers; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.geforcemods.securitycraft.entity.EntityBouncingBetty; import net.geforcemods.securitycraft.main.mod_SecurityCraft; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; @SideOnly(Side.CLIENT) public class RenderBouncingBetty extends Render { private RenderBlocks blockRenderer = new RenderBlocks(); public RenderBouncingBetty() { this.shadowSize = 0.5F; } public void renderPrimedTNT(EntityBouncingBetty par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); float f2; if (par1EntityTNTPrimed.fuse - par9 + 1.0F < 10.0F) { f2 = 1.0F - (par1EntityTNTPrimed.fuse - par9 + 1.0F) / 10.0F; if (f2 < 0.0F) { f2 = 0.0F; } if (f2 > 1.0F) { f2 = 1.0F; } f2 *= f2; f2 *= f2; float f3 = 1.0F + f2 * 0.3F; GL11.glScalef(f3, f3, f3); } f2 = (1.0F - (par1EntityTNTPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F; this.bindEntityTexture(par1EntityTNTPrimed); this.blockRenderer.renderBlockAsItem(mod_SecurityCraft.bouncingBetty, 0, par1EntityTNTPrimed.getBrightness(par9)); if (par1EntityTNTPrimed.fuse / 5 % 2 == 0) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA); GL11.glColor4f(1.0F, 1.0F, 1.0F, f2); this.blockRenderer.renderBlockAsItem(mod_SecurityCraft.bouncingBetty, 0, 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); } GL11.glPopMatrix(); } protected ResourceLocation func_110808_a(EntityBouncingBetty par1EntityTNTPrimed) { return TextureMap.locationBlocksTexture; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity par1Entity) { return this.func_110808_a((EntityBouncingBetty)par1Entity); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.renderPrimedTNT((EntityBouncingBetty)par1Entity, par2, par4, par6, par8, par9); } }