package net.geforcemods.securitycraft.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; /** * SecurityCamera - Geforce * Created using Tabula 4.1.1 */ public class ModelSecurityCamera extends ModelBase { public ModelRenderer shape1; public ModelRenderer shape2; public ModelRenderer cameraRotationPoint; public ModelRenderer shape3; public ModelRenderer cameraBody; public ModelRenderer cameraLensRight; public ModelRenderer cameraLensLeft; public ModelRenderer cameraLensTop; public boolean reverseCameraRotation = false; public ModelSecurityCamera() { this.textureWidth = 128; this.textureHeight = 64; this.cameraRotationPoint = new ModelRenderer(this, 0, 25); this.cameraRotationPoint.setRotationPoint(0.0F, 14.0F, 3.0F); this.cameraRotationPoint.addBox(0.0F, 0.0F, 0.0F, 1, 1, 1, 0.0F); this.setRotateAngle(cameraRotationPoint, 0.2617993877991494F, 0.0F, 0.0F); this.cameraLensRight = new ModelRenderer(this, 10, 40); this.cameraLensRight.setRotationPoint(3.0F, 0.0F, -3.0F); this.cameraLensRight.addBox(-2.0F, 0.0F, 0.0F, 1, 3, 1, 0.0F); this.shape3 = new ModelRenderer(this, 1, 12); this.shape3.setRotationPoint(0.0F, 1.0F, 0.0F); this.shape3.addBox(0.0F, 0.0F, 0.0F, 2, 1, 7, 0.0F); this.cameraLensLeft = new ModelRenderer(this, 0, 40); this.cameraLensLeft.setRotationPoint(-2.0F, 0.0F, -3.0F); this.cameraLensLeft.addBox(0.0F, 0.0F, 0.0F, 1, 3, 1, 0.0F); this.cameraBody = new ModelRenderer(this, 0, 25); this.cameraBody.setRotationPoint(0.0F, 0.0F, -5.0F); this.cameraBody.addBox(-2.0F, 0.0F, -2.0F, 4, 3, 8, 0.0F); this.setRotateAngle(cameraBody, 0.2617993877991494F, 0.0F, 0.0F); this.shape1 = new ModelRenderer(this, 0, 0); this.shape1.setRotationPoint(-3.0F, 13.0F, 7.0F); this.shape1.addBox(0.0F, 0.0F, 0.0F, 6, 6, 1, 0.0F); this.cameraLensTop = new ModelRenderer(this, 20, 40); this.cameraLensTop.setRotationPoint(-1.0F, 0.0F, -3.0F); this.cameraLensTop.addBox(0.0F, 0.0F, 0.0F, 2, 1, 1, 0.0F); this.shape2 = new ModelRenderer(this, 2, 12); this.shape2.setRotationPoint(-1.0F, 13.75F, 2.25F); this.shape2.addBox(0.0F, 0.0F, 0.0F, 2, 1, 6, 0.0F); this.setRotateAngle(shape2, -0.5235987755982988F, 0.0F, 0.0F); this.cameraBody.addChild(this.cameraLensRight); this.shape2.addChild(this.shape3); this.cameraBody.addChild(this.cameraLensLeft); this.cameraRotationPoint.addChild(this.cameraBody); this.cameraBody.addChild(this.cameraLensTop); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { this.cameraRotationPoint.render(f5); this.shape1.render(f5); this.shape2.render(f5); } public void setCameraRotation(float rotation) { this.cameraRotationPoint.rotateAngleY = rotation; } /** * This is a helper function from Tabula to set the rotation of model parts */ public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) { super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity); } }