package org.freeforums.geforce.securitycraft.entity; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderEmpBackup extends Render { public RenderEmpBackup() { this.shadowSize = 0.0F; } /** * The actual render method that is used in doRender */ public void doRenderFallingSand(EntityEMPBackup par1EntityFallingSand, double par2, double par4, double par6, float par8, float par9) { GL11.glPushMatrix(); GL11.glTranslatef((float)par2, (float)par4, (float)par6); this.bindEntityTexture(par1EntityFallingSand); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } protected ResourceLocation getFallingSandTextures(EntityEMPBackup par1EntityFallingSand) { return TextureMap.locationBlocksTexture; } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity par1Entity) { return this.getFallingSandTextures((EntityEMPBackup)par1Entity); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { this.doRenderFallingSand((EntityEMPBackup)par1Entity, par2, par4, par6, par8, par9); } }